The 9 Tails Fox
General counter information:
Hard CCKnock UpSilenceStunBuild HP
Counter Items & Summoner Spells:
More information about Ahri:[Counter Video] Ahri, the Nine-tails Fox
|Health Points:||380 (+80 / per level)||Health Regen:||5.5|
|Mana Points:||230 (+50 / per level)||Mana Regen:||30|
|Damage:||50 (+3 / per level)||Attack Speed:||0.668 (+2 / per level)|
|Attack Range:||550||Movement Speed:||305|
|Armor:||11 (+3.5 / per level)||Magic Resistance:||30 (+0 / per level)|
|Influence Points (IP):||6300||Riot Points (RP):||975|
Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy. This caps at 3 charges per spell cast. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp.
Orb of DeceptionQ
Active: Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.
Cooldown: 7 seconds
Cost: 70/75/80/85/90 mana
Magic Damage: 40/65/90/115/140 (+0.33 per ability power)
True Damage: 40/65/90/115/140 (+0.33 per ability power)
Active: Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, they will target nearby enemies, prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target will only deal 50% damage.
Cost: 60 mana
Cooldown: 9/8/7/6/5 seconds
Magic Damage Per Fox-Fire: 40/65/90/115/140 (+0.4 per ability power)
Maximum Damage to the Same Target Per Cast: 80/130/180/230/280 (+0.8 per ability power)
Active: Ahri will blow a kiss that travels in a line in front of her. It will deal magic damage and charm the first enemy it encounters, forcing them to walk harmlessly towards her, while being slowed by 50% for the duration.
Cooldown: 12 seconds
Cost: 50/65/80/95/110 mana
Magic Damage: 60/90/120/150/180 (+0.35 per ability power)
Charm Duration: 1/1.25/1.5/1.75/2 seconds
Active: Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
Cost: 100 mana
Cooldown: 110/95/80 seconds
Magic Damage Per Bolt: 85/125/165 (+0.35 per ability power)
Max Total Magic Damage: 255/375/495 (+1.05 per ability power)