The Sad Mummy
General counter information:
Build TenacityDeny Blue BuffTry to Counter JungleOutsustain Hard CCDodge AbilitiesTry to kite and pokeSilence
Counter Items & Summoner Spells:
|Health Points:||472 (+84 / per level)||Health Regen:||7.45|
|Mana Points:||220 (+40 / per level)||Mana Regen:||30|
|Damage:||47 (+3.8 / per level)||Attack Speed:||0.638 (+2.18 / per level)|
|Attack Range:||125||Movement Speed:||310|
|Armor:||18 (+3.3 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||1350||Riot Points (RP):||585|
Amumu's autoattacks reduce the target's magic resistance by 15 / 20 / 25 for 4 seconds. The debuff doesn't stack but it refreshes with every autoattack.
Active: Amumu tosses a sticky bandage in a straight line. If it contacts an enemy, Amumu will pull himself to it, dealing magic damage and stunning the target for 1 second.
Projectile Speed: 1800
Cost: 80/90/100/110/120 mana
Cooldown: 16/14/12/10/8 seconds
Magic Damage: 80/130/180/230/280 (+1.0 per ability power)
Toggle: While toggled on, Amumu will be surrounded by a small damaging area of tears. Enemies in the area will be dealt a percentage of their maximum health plus a base amount as magic damage each second.
Cost: 8 mana per second
Cooldown: 1 second
Radius of AoE: 300
Base Magic Damage: 8/12/16/20/24
Max Health to Damage Ratio: 1.5/1.8/2.1/2.4/2.7% (+0.01% per ability power)
Passive: Amumu takes reduced physical damage from autoattacks and abilities.
Active: Amumu will make an instantaneous tantrum, dealing magic damage to surrounding units. Additionally, each time Amumu is hit by an autoattack the cooldown on Tantrums active will be reduced by 0.5 seconds.
Cost: 50 mana
Radius of AoE: 400
Physical Damage Reduction: 2/4/6/8/10
Cooldown: 10/9/8/7/6 seconds
Magic Damage: 75/100/125/150/175 (+0.5 per ability power)
Curse of the Sad MummyR
Active: Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use autoattacks for 2 seconds.
Radius of AoE: 550
Cost: 100/150/200 mana
Cooldown: 150/130/110 seconds
Magic Damage: 150/250/350 (+1.0 per ability power)