Ashe
The Frost Archer
General counter information:
Build TenacityDeny FarmHard CCDodge AbilitiesOutsustain Play aggressive early game
Counter Items & Summoner Spells:


| Health Points: | 395 (+79 / per level) | Health Regen: | 4.5 |
| Mana Points: | 173 (+35 / per level) | Mana Regen: | 30 |
| Damage: | 46.3 (+2.85 / per level) | Attack Speed: | 0.658 (+3.34 / per level) |
| Attack Range: | 600 | Movement Speed: | 300 |
| Armor: | 11.5 (+3.4 / per level) | Magic Resistance: | 30 (+0 / per level) |
| Influence Points (IP): | 450 | Riot Points (RP): | 260 |
Focus
PassiveAshe gains 3/4/5/6 Focus stacks every second while not attacking. Ashe will critically strike on her next basic attack when she reaches 100 Focus stacks
Frost Shot
Q Toggle: Ashes basic attacks slow her targets for 2 seconds.
Cost: 8 mana per attack
Slow: 15/20/25/30/35 %
Volley
W Active: Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot.
Cost: 60 mana
Range: 1200
Cone Width: 57.5 degrees
Projectile Speed: 2000
Cooldown: 16/13/10/7/4 seconds
Physical Damage Per Arrow: 40/50/60/70/80 (+1.0 per attack damage)
Hawkshot
E Passive: Ashe gains bonus gold whenever she kills a unit or destroys a structure.
Active: Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects.
No cost:
Cooldown: 60 seconds
Bonus Gold: 1/2/3/4/5
Travel Range: 2,500/3,250/4,000/4,750/5,500
Enchanted Crystal Arrow
R Active: Ashe fires a large arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for up to 3.5 seconds based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.
Cost: 150 mana
Explosion Radius: 250
Projectile Speed: 1600
Cooldown: 100/90/80 seconds
Magic Damage: 250/425/600 (+1.0 per ability power)
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