Ashe

The Frost Archer

Fighter
Physical Damage
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General counter information:

Build TenacityDeny FarmHard CCDodge AbilitiesOutsustain Play aggressive early game

Counter Items & Summoner Spells:

Health Points: 395 (+79 / per level) Health Regen: 4.5
Mana Points: 173 (+35 / per level) Mana Regen: 30
Damage: 46.3 (+2.85 / per level) Attack Speed: 0.658 (+3.34 / per level)
Attack Range: 600 Movement Speed: 300
Armor: 11.5 (+3.4 / per level) Magic Resistance: 30 (+0 / per level)
Influence Points (IP): 450 Riot Points (RP): 260

Focus

Passive

Ashe's critical strike chance increases by 3 / 6 / 9 / 12 / 15 / 18 % every 3 seconds while not attacking. Focus' bonus is expended with her next basic attack.

Frost Shot

Q

Toggle: Ashes basic attacks slow her targets for 2 seconds.
Cost: 8 mana per attack

Slow: 15/20/25/30/35 %

Volley

W

Active: Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot.
Cost: 60 mana
Range: 1200
Cone Width: 57.5 degrees
Projectile Speed: 2000

Cooldown: 16/13/10/7/4 seconds
Physical Damage Per Arrow: 40/50/60/70/80 (+1.0 per attack damage)

Hawkshot

E

Passive: Ashe gains bonus gold whenever she kills a unit or destroys a structure.
Active: Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects.
No cost:

Cooldown: 60 seconds

Bonus Gold: 1/2/3/4/5
Travel Range: 2,500/3,250/4,000/4,750/5,500

Enchanted Crystal Arrow

R

Active: Ashe fires a large arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for up to 3.5 seconds based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.
Cost: 150 mana
Explosion Radius: 250
Projectile Speed: 1600

Cooldown: 100/90/80 seconds
Magic Damage: 250/425/600 (+1.0 per ability power)


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