The Great Steam Golem
General counter information:
Build HPDodge AbilitiesHard CCPlay safe early game
Counter Items & Summoner Spells:
|Health Points:||468 (+100 / per level)||Health Regen:||7.25|
|Mana Points:||260 (+40 / per level)||Mana Regen:||30|
|Damage:||55.66 (+3.5 / per level)||Attack Speed:||0.625 (+1.13 / per level)|
|Attack Range:||125||Movement Speed:||300|
|Armor:||14.5 (+3.5 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||3150||Riot Points (RP):||975|
When Blitzcrank's life is brought below 20% health he activates Mana Barrier, creating a damage shield that lasts for 10 seconds. The shield strength is equal to 50% of Blitzcrank's current mana. There is a 90 second cooldown before Blitzcrank can activate this effect again.
Active: Blitzcrank fires his right hand at a straight line to the target area. If his hand encounters an enemy unit it will pull the target back to his location, dealing magic damage and stunning it for 1 second in the process.
Cost: 120 mana
Projectile Speed: 1800
Cooldown: 20/19/18/17/16 seconds
Magic Damage: 80/135/190/245/300 (+1.0 per ability power)
Active: Blitzcrank super charges himself to gain dramatically increased movement and attack speed for 8 seconds.
Cost: 75 mana
Cooldown: 15 seconds
Movement Speed: 16/20/24/28/32 %
Attack Speed: 30/38/46/54/62 %
Active: Blitzcrank charges up his fist to make his next attack deal double his total attack damage and knock his target up in the air.
Cost: 25 mana
Cooldown: 9/8/7/6/5 seconds
Passive: Blitzcrank fires lightning bolts to deal magic damage to one random nearby enemy unit every 2.5 seconds (not affected by cooldown reduction). This will not damage enemies in stealth.
Active: Blitzcrank emits a wave of electricity to deal magic damage to nearby enemies and silence them for 0.5 seconds. Activating it removes the passive lightning bolts until Static Field becomes available again.
Cost: 150 mana
Cooldown: 30 seconds
Active Radius of AoE: 600
Passive Range: 450
Passive Magic Damage: 100/200/300 (+0.2 per ability power)
Active Magic Damage: 250/375/500 (+1.0 per ability power)