The Terror of the Void
General counter information:
Build HPBuild TenacityDeny FarmDodge AbilitiesHard CC
Counter Items & Summoner Spells:
|Health Points:||440 (+80 / per level)||Health Regen:||7.5|
|Mana Points:||205 (+40 / per level)||Mana Regen:||30|
|Damage:||54.1 (+4.2 / per level)||Attack Speed:||0.625 (+1.44 / per level)|
|Attack Range:||130||Movement Speed:||320|
|Armor:||19 (+3.5 / per level)||Magic Resistance:||30 (+0 / per level)|
|Influence Points (IP):||1350||Riot Points (RP):||585|
Whenever Cho'Gath kills a unit, he recovers 20-71 health(depending on level) and 3.25 + (0.25 x level) mana.
Active: ChoGath stomps the ground, causing the target area to quake with the animation being visible to both teams. After 0.65 seconds, spikes emerge at the location. Enemy units in the area immediately take magic damage and are knocked up for 1 second, and when they land are slowed by 60% for another 3 seconds.
Cost: 90 mana
Cooldown: 9 seconds
Magic Damage: 80/135/190/245/305 (+1.0 per ability power)
Active: Cho'Gath deals magic damage and silences all enemies in a ~60Â° cone.
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 13 seconds
Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 70% AP)
Toggle: Whenever Chogath performs a basic attack, he will launch spikes which deal magic damage to all enemies in a line in front of him.
Magic Damage: 20/35/50/65/80 (+0.3 per ability power)
Active: Devours a target nearby enemy unit dealing true damage. Feast always deals 1000 true damage to minions and monsters. If the target is killed, ChoGath grows and gains extra health. This effect stacks up to 6 times and ChoGath loses half his stacks rounded up upon death.
Cost: 100 mana
Cooldown: 60 seconds
True Damage to Champions: 300/475/650 (+0.7 per ability power)
Health Increase: 90/120/150 per stack
Max Health Increase: 540/720/900
Bonus Attack Range per stack: 3.8 / 6.1 / 8.3
Total Bonus Range: 23 / 37 / 50