The Daring Bombardier
General counter information:
Build HPDeny FarmDodge AbilitiesHard CCOutsustain
Counter Items & Summoner Spells:
|Health Points:||375 (+82 / per level)||Health Regen:||4.5|
|Mana Points:||243 (+37 / per level)||Mana Regen:||30|
|Damage:||48.2 (+3 / per level)||Attack Speed:||0.658 (+2.3 / per level)|
|Attack Range:||550||Movement Speed:||300|
|Armor:||13.5 (+3.5 / per level)||Magic Resistance:||30 (+0 / per level)|
|Influence Points (IP):||3150||Riot Points (RP):||975|
Hextech Shrapnel ShellsPassive
Corki\'s auto-attacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions.
Active: Corki blasts a target area, revealing it for 6 seconds and dealing magic damage to all enemies hit. Any champions hit will also be revealed for 6 seconds.
Cooldown: 8 seconds.
Range to Center of AoE: 600
Radius of AoE: 150
Cost: 80/90/100/110/120 mana
Magic Damage: 80/130/180/230/280 (+0.5 per ability power)
Active: Corki surges to target location with a speed of 650, dropping bombs on its path that create a trail of fiery destruction for 2.5 seconds. Opponents take damage each half second they stay in the trail.
Cost: 100 mana
Cooldown: 20/18/16/14/12 seconds
Magic Damage Per Second: 60/90/120/150/180 (+0.4 per ability power)
Maximum Magic Damage: 150/225/300/375/450 (+1.0 per ability power)
Active: Corkis gatling gun begins firing at enemies in front of him automatically every half second for 4 seconds, dealing physical damage and shredding the armor of enemies who are under continuous fire. Armor reduction stacks and lasts 2 seconds. Corki can keep attacking and using other abilities while Gatling Gun is in effect.
Cooldown: 16 seconds
Cost: 60/65/70/75/80 mana
Physical Damage Per Second: 20/32/44/56/68 (+0.4 per bonus attack damage)
Armor Reduction Per Half Second: 2/4/6/8/10
Maximum Physical Damage: 80/128/176/224/272 (+1.6 per bonus attack damage)
Maximum Armor Reduction: 8/16/24/32/40
Active: Corki fires a missile in a line that will explode and deal magic damage in an area upon colliding with the first enemy it hits. Corki can only fire a missile if he has missiles stored, and can store up to 7 missiles. Corki stores one missile every 12/10/8 seconds, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every third missile fired will be marked as a Big One, dealing 50% more damage than normal missiles and the explosion has a broader radius. After dying, Corki will respawn with 4 missiles.
Cooldown: 1.2 seconds
Radius of AoE: Regular (150); Big ones (300)
Cost: 30/35/40 mana
Magic Damage: 120/190/260/(+0.3 per ability power)/ (+0.2 per attack damage)
Big One Magic Damage: 180/285/390/(+0.45 per ability power)/ (+0.3 per attack damage)