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the Hand of Noxus

Physical Damage

General counter information:

Build HPDeny FarmHard CCKnock BackPlay safe early gameTry to kite and poke

Counter Items & Summoner Spells:

Health Points: 426 (+93 / per level) Health Regen: 8.25
Mana Points: 200 (+37.5 / per level) Mana Regen: 30
Damage: 50 (+3.5 / per level) Attack Speed: 0.679 (+2.6 / per level)
Attack Range: 125 Movement Speed: 315
Armor: 20 (+3.5 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 6300 Riot Points (RP): 975



Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% Bonus AD) magic damage over 5 seconds, stacking up to 5 times.

Darius gains 5% movement speed for each bleeding enemy champion.



Active: Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Cost: 40 mana
Range: 425
Radius of Shaft: 270
Radius of Blade: 155

Cooldown: 9/8/7/6/5 seconds
Physical Damage: 70/105/140/175/210 (+0.7 per bonus attack damage)
Maximum Physical Damage: 105/157.5/210/262.5/315 (+1.05 per bonus attack damage)

Crippling Strike


Active: Darius next basic attack deals additional damage and slows the targets movement and attack speed for 2 seconds.Crippling Strikes base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Cooldown: 8 seconds
Range: 145

Cost: 30/35/40/45/50 mana
Total Physical Damage: 120/140/160/180/200 %
Slow: 20/25/30/35/40 %



Passive: Darius gains armor penetration.
Active: Darius pulls in all enemies in front of him.
Cost: 45 mana
Range: 550

Armor Penetration: 5/10/15/20/25 %
Cooldown: seconds/24/21/18/15/12

Noxian Guillotine


Active: Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.When Noxian Guillotine kills the target, it can be recast within the next 20 seconds. This can occur multiple times in succession.
Cost: 100 mana
Range: 475

Cooldown: 120/100/80
True Damage: 160/250/340 (+0.75 per bonus attack damage)
Maximum True Damage: 320/500/680 (+1.5 per bonus attack damage)

Counter Tips

Stay out of his Apprehend range if possible.
Once his Apprehend is on cooldown, he is incredibly easy to kite.
Denying him a reset on his ultimate with a shield/heal will significantly lower his damage output in a teamfight.