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The Harbinger of Doom

Magical Damage

General counter information:

Apply heal reductionBuild TenacityDeny Blue BuffDeny FarmHard CCPlay aggressive early gameTry to Counter Jungle

Counter Items & Summoner Spells:

Health Points: 390 (+80 / per level) Health Regen: 4.6
Mana Points: 251 (+59 / per level) Mana Regen: 30
Damage: 45.95 (+2.625 / per level) Attack Speed: 0.625 (+2.11 / per level)
Attack Range: 480 Movement Speed: 310
Armor: 11 (+3.5 / per level) Magic Resistance: 30 (+0 / per level)
Influence Points (IP): 1350 Riot Points (RP): 585



Nearby enemy units have their magic resistance reduced by 10. (1000 range)



Active: Strikes a target unit with fear, preventing it from taking any actions, and causing it to run around aimlessly in fear, while being slowed, for the duration of the spell.
Range: 575

Cost: 65 mana
Cooldown: 15/14/13/12/11 seconds
Duration: 1.25/1.50/1.75/2.00/2.25 seconds



Active: Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks leash, he will stop channeling.
Cast Range: 475
Leash Range: 750

Cost: 80/90/100/110/120 mana
Cooldown: 10/9/8/7/6 seconds
Magic Damage per Second: 60/90/120/150/180 (+0.45 per ability power)
Total Magic Damage: 300/450/600/750/900 (+2.25 per ability power)
Heal From Damage Ratio: 60/65/70/75/80 %

Dark Wind


Active: Fiddlesticks throws a crow that strikes an enemy target then continues to bounce from that enemy unit to another nearby enemy unit 5 times dealing magic damage (50% increased damage to minions) and silencing for 1.2 seconds each strike. Dark Wind may strike the same target multiple times.
Range: 750
Bounce Range: 450

Cost: 50/70/90/110/130 mana
Cooldown: 15/14/13/12/11 seconds
Magic Damage per Bounce: 65/85/105/125/145 (+0.45 per ability power)
Total Magic Damage: 325/425/525/625/725 (+2.25 per ability power)
Magic Damage per Bounce to Minions: 97.5/127.5/157.5/187.5/217.5 (+0.675 per ability power)
Total Magic Damage to Minions: 487.5/637.5/787.5/937.5/1087.5 (+3.375 per ability power)



Active: After channeling for 1.5 seconds, Fiddlesticks teleports to nearby target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second.
Teleport Range: 800
Radius of AoE: 600

Cost: 100 mana
Cooldown: 150/140/130 seconds
Magic Damage per Second: 125/225/325 (+0.45 per ability power)
Total Magic Damage: 625/1125/1625 (+2.25 per ability power)

Counter Tips

Step away from your ally who's targetted by Fiddlestick's Dark Wind to prevent it from bouncing multiple times.
Always try to keep tabs Fiddlesticks's location, in order to prevent an ambush.
Using a stun/knock-up/displacement/silence when Fiddlesticks is channeling his ultimate/Drain will stop him completely.

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