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Gangplank

The Saltwater Scourge

Fighter
Physical Damage
JunglerTop

General counter information:

Apply heal reductionDeny FarmOutsustain Play safe early gameTry to kite and poke

Counter Items & Summoner Spells:

Health Points: 495 (+81 / per level) Health Regen: 4.25
Mana Points: 215 (+40 / per level) Mana Regen: 30
Damage: 54 (+3 / per level) Attack Speed: 0.651 (+2.75 / per level)
Attack Range: 125 Movement Speed: 320
Armor: 16.5 (+3.3 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 3150 Riot Points (RP): 975

Grog Soaked Blade

Passive

Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3+(1*level) magic damage per second and slows the target by 7%.

Parrrley

Q

Active: Gangplank shoots a target enemy with his pistol, dealing physical damage. If it is killed with this ability, he gains extra gold. This ability can critically strike and applies on-hit effects, including his passive.Refunds half the mana cost if Parrrley kills the target
Cooldown: 5 seconds
Range: 625

Cost: 50/55/60/65/70 mana
Physical Damage: 20/45/70/95/120 (+1.0 per attack damage)
Extra Gold: 4/5/6/7/8

Remove Scurvy

W

Active: Gangplank instantly removes all crowd control effects on him, as well as healing himself.
Cost: 65 mana

Cooldown: 22/21/20/19/18 seconds
Heal: 80/150/220/290/360 (+1.0 per ability power)

Raise Morale

E

Passive: Gangplanks attack damage and movement speed are increased permanently.
Active: Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with nearby allied champions receiving half that amount, for 7 seconds.
Cooldown: 20 seconds
Radius of AoE: 1200

Passive Attack Damage Bonus: 8/10/12/14/16
Passive Movement Speed Bonus: 3/4/5/6/7 %
Cost: 50/55/60/65/70 mana
Active Self Attack Damage Bonus: 12/19/26/33/40
Active Self Movement Speed Bonus: 8/11/14/17/20 %

Cannon Barrage

R

Active: Gangplank signals his ship to fire cannonballs upon target area for 7 seconds. 25 cannonballs will drop over the duration and each will deal magic damage to all enemies hit. Enemies in the area of this ability are slowed by 25% for 1.25 seconds, with the duration refreshing if one stays in the area.
Cost: 100 mana
Range: Global
Radius of Target AoE: 575
Radius of Cannonball AoE: 275
Sight Radius: 600 (estimate)

Magic Damage Per Cannonball: 75/120/165 (+0.2 per ability power)
Cooldown: 120/115/110 seconds


Counter Tips

Buying early armor against Gangplank is very effective as it will lower the damage from his Parrrley and auto attacks.
Gangplank does not have any wave-clearing abilities, so picking a champion with heavy wave clear will do great against him.
Avoid using suppression/stun ultimates on Gangplank because he can cure out of it by using his W(note: Urgot's ult will still cause them to switch places).