Gangplank
The Saltwater Scourge
General counter information:
Apply heal reductionDeny FarmOutsustain Play safe early gameTry to kite and poke
Counter Items & Summoner Spells:



| Health Points: | 495 (+81 / per level) | Health Regen: | 4.25 |
| Mana Points: | 215 (+40 / per level) | Mana Regen: | 30 |
| Damage: | 54 (+3 / per level) | Attack Speed: | 0.651 (+2.75 / per level) |
| Attack Range: | 125 | Movement Speed: | 320 |
| Armor: | 16.5 (+3.3 / per level) | Magic Resistance: | 30 (+1.25 / per level) |
| Influence Points (IP): | 3150 | Riot Points (RP): | 975 |
Grog Soaked Blade
PassiveGangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3+(1*level) magic damage per second and slows the target by 7%.
Parrrley
Q Active: Gangplank shoots a target enemy with his pistol, dealing physical damage. If it is killed with this ability, he gains extra gold. This ability can critically strike and applies on-hit effects, including his passive.Refunds half the mana cost if Parrrley kills the target
Cooldown: 5 seconds
Range: 625
Cost: 50/55/60/65/70 mana
Physical Damage: 20/45/70/95/120 (+1.0 per attack damage)
Extra Gold: 4/5/6/7/8
Remove Scurvy
W Active: Gangplank instantly removes all crowd control effects on him, as well as healing himself.
Cost: 65 mana
Cooldown: 22/21/20/19/18 seconds
Heal: 80/150/220/290/360 (+1.0 per ability power)
Raise Morale
E Passive: Gangplanks attack damage and movement speed are increased permanently.
Active: Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with nearby allied champions receiving half that amount, for 7 seconds.
Cooldown: 20 seconds
Radius of AoE: 1200
Passive Attack Damage Bonus: 8/10/12/14/16
Passive Movement Speed Bonus: 3/4/5/6/7 %
Cost: 50/55/60/65/70 mana
Active Self Attack Damage Bonus: 12/19/26/33/40
Active Self Movement Speed Bonus: 8/11/14/17/20 %
Cannon Barrage
R Active: Gangplank signals his ship to fire cannonballs upon target area for 7 seconds. 25 cannonballs will drop over the duration and each will deal magic damage to all enemies hit. Enemies in the area of this ability are slowed by 25% for 1.25 seconds, with the duration refreshing if one stays in the area.
Cost: 100 mana
Range: Global
Radius of Target AoE: 575
Radius of Cannonball AoE: 275
Sight Radius: 600 (estimate)
Magic Damage Per Cannonball: 75/120/165 (+0.2 per ability power)
Cooldown: 120/115/110 seconds
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