The Might of Demacia
General counter information:
Build TenacityDeny FarmHard CCKnock BackTry to kite and poke
Counter Items & Summoner Spells:
|Health Points:||455 (+96 / per level)||Health Regen:||9|
|Damage:||57.66 (+3 / per level)||Attack Speed:||0.625 (+2.9 / per level)|
|Attack Range:||125||Movement Speed:||320|
|Armor:||19 (+2.7 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||1350||Riot Points (RP):||585|
Garen will regenerate 0.4% of his maximum health per second after not receiving damage for 7 seconds. The regenerative state will stop if Garen receives damage.
Active: Garen gains bonus movement speed for 4 seconds, in addition his next melee attack within 6 seconds will deal physical damage and silence its target for 2.5 seconds.
Cooldown: 12/11/10/9/8 seconds
Total Physical Damage: 30/45/60/75/90 (+1.4 per attack damage)
Bonus Movement Speed: 15/20/25/30/35 %
Passive: Garen's bonus armor and magic resistance are permanently increased by 20%.
Active: Garen places a defensive shield on himself, decreasing all damage taken by a percentage for 3 seconds.
Cooldown: 30/27/24/21/18 seconds
Damage Reduced: 20/24/28/32/36 %
Active: Garen rapidly spins his sword around his body for 3 seconds, removing all existing slows and reducing the duration of new slows by 50%, plus dealing physical damage to nearby enemies every half second. Minions and neutral monsters only take half damage from this ability. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Judgments damage can critically strike, in which case, only the bonus damage will be multiplied.
Radius of AoE: 330
Cooldown: 13/12/11/10/9 seconds
Physical Damage per Second: 50/90/130/170/210 (+1.4 per bonus attack damage)
Total Physical Damage: 150/270/390/510/630 (+4.2 per bonus attack damage)
Physical Damage per Second to Minions: 25/45/65/85/105 (+0.7 per bonus attack damage)
Total Physical Damage to Minions: 75/135/195/255/315 (+2.1 per bonus attack damage)
Active: Garen brings down Demacian Justice on his opponent, dealing magic damage, plus additional magic damage based on how much health his opponent is missing.
Cooldown: 140/120/100 seconds
Magic Damage: 175/350/525
Additional 1 Damage per: 3.5/3/2.5/health missing/ (29 / 33 / 40% of target's missing health)