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Graves

The Outlaw

Fighter
Physical Damage
Bottom

General counter information:

Deny FarmDodge AbilitiesHard CCOutsustain

Counter Items & Summoner Spells:

Health Points: 410 (+84 / per level) Health Regen: 5.5
Mana Points: 255 (+40 / per level) Mana Regen: 30
Damage: 51 (+3.1 / per level) Attack Speed: 0.638 (+2.9 / per level)
Attack Range: 525 Movement Speed: 305
Armor: 15 (+3.2 / per level) Magic Resistance: 30 (+0 / per level)
Influence Points (IP): 6300 Riot Points (RP): 975

True Grit

Passive

Graves gains 1 / 2 / 3 bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.

Buckshot

Q

Active: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.
Range: 750

Cost: 60/70/80/90/100 mana
Cooldown: 12/11/10/9/8 seconds
Physical Damage: 60/95/130/165/200 (+0.8 per bonus attack damage)
Max Physical Damage: 102/161.5/221/280.5/340 (+1.36 per bonus attack damage)

Smokescreen

W

Active: Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to 625 range; everything else will look like it is in the Fog of War.
Range: 700
Area of effect radius: 250-300 (estimate)

Cost: 70/75/80/85/90 mana
Cooldown: 20/19/18/17/16 seconds
Magic Damage: 60/110/160/210/260 (+0.6 per ability power)
Slow: 15/20/25/30/35 %

Quickdraw

E

Active: Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw by 1 second each autoattack.
Cost: 40 mana
Range: 425

Cooldown: 22/20/18/16/14 seconds
Attack Speed: 40/50/60/70/80 %

Collateral Damage

R

Active: Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.
Cost: 100 mana
Range: 1000
Cone Range: 800 (estimate)
Cone Width:

Cooldown: 100/90/80 seconds
Initial Physical Damage: 250/350/450 (+1.5 per bonus attack damage)
Explosion Physical Damage: 200/280/360 (+1.2 bonus attack damage)


Counter Tips

Has low auto attack range, so picking close range AP carries such as Ryze will pressure Graves to not sit in auto attack range durning teamfights.
Leaving his Smokescreen immediately will get rid of the darkness.
Buying armor is strong against Graves because he deals mostly Attack Damage.

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