Heimerdinger
The Revered Inventor
General counter information:
Deny Blue BuffDeny FarmDodge AbilitiesHard CCOutsustain
Counter Items & Summoner Spells:
| Health Points: | 350 (+75 / per level) | Health Regen: | 4.5 |
| Mana Points: | 240 (+65 / per level) | Mana Regen: | 30 |
| Damage: | 49.24 (+3 / per level) | Attack Speed: | 0.625 (+1.21 / per level) |
| Attack Range: | 550 | Movement Speed: | 300 |
| Armor: | 7 (+3 / per level) | Magic Resistance: | 30 (+0 / per level) |
| Influence Points (IP): | 3150 | Riot Points (RP): | 975 |
Techmaturgical Repair Bots
PassiveHeimerdinger gives himself and nearby allied structures and units 10 / 15 / 20 / 25 health regeneration per 5 seconds.
Radius: 800
H-28G Evolution Turret
Q Active: Heimerdinger constructs a Turret with 260+(15*level) health that fires at nearby enemies, Prioritizing enemies damaged by Heimerdinger, dealing magic damage (half damage to towers and inhibitors). Heimerdinger stores enough parts for a new turret every 25 seconds (affected by cooldown reduction). Turrets attack 50% faster for the first 6 seconds after placement. Turrets disappear automatically when Heimerdinger dies. Turrets receive upgrades and transform with every ability rank.
Cooldown: 1 second
Range: 250
Turret range: 525
Turret attack speed: 1.25
Sight Radius: 625
Cost: 70/80/90/100/110 mana
Magic Damage: 30/38/46/54/62
(+0.2 per ability power)
Rank 1: Yellow turret.
Rank 2: Green turret: reduces armor & magic resist by 1 for two seconds every hit (max. 50).
Rank 3: Green turrets: max turrets increased to 2.
Rank 4: Green turrets: gain an additional 125 health.
Rank 5: Red turrets: now apply 50% splash damage.
Hextech Micro-Rockets
W Active: Heimerdinger fires 3 long range rockets that hit the enemies closest to him.
Cooldown: 10 seconds
Range: 1,000
Cost: 65/85/105/125/145 mana
Magic Damage: 85/135/185/235/285 (+0.55 per ability power)
CH-1 Concussion Grenade
E Active: Heimerdinger lobs a grenade at a targeted location, dealing magic damage to enemy units and blinding them. Enemies who are directly hit are stunned for 1.5 seconds.
Range: 925
Radius: 250 (estimate)
Stun radius: 100 (estimate)
Projectile speed: 750
Cost: 80/90/100/110/120 mana
Cooldown: 13/12/11/10/9 seconds
Magic Damage: 80/135/190/245/300 (+0.6 per ability power)
Blind Duration: 1/1.5/2/2.5/3 seconds
UPGRADE!!!
R Passive: Heimerdinger gains cooldown reduction.
Active: All active Evolution Turrets are healed for 100% of their maximum health. Also for the next 6 seconds all of his abilities are improved. His turrets turn blue and start to fire slowing frost shots. Newly created turrets also have this property, he now fires 5 Hextech Micro-Rockets instead of 3 and the missile speed on CH-1 Concussion Grenade is increased from 750 to 1,000.
Cost: 90 mana
Cooldown Reduction: 10/15/20 %
Cooldown: 120/105/90 seconds
Real Cooldown: 108/89/72 seconds
Turret Slow: 20/25/30 %
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