Janna

The Storm's Fury

Support
Magical Damage
MidBottom

General counter information:

Build TenacityDodge AbilitiesHard CCPlay aggressive early game

Counter Items & Summoner Spells:

Health Points: 356 (+78 / per level) Health Regen: 4.5
Mana Points: 302 (+64 / per level) Mana Regen: 30
Damage: 49 (+2.95 / per level) Attack Speed: 0.625 (+2.61 / per level)
Attack Range: 475 Movement Speed: 310
Armor: 9 (+3.8 / per level) Magic Resistance: 30 (+0 / per level)
Influence Points (IP): 1350 Riot Points (RP): 585

Tailwind

Passive

Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.

Howling Gale

Q

Active: Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.
Range: 1100-1700
Knockup Duration: 1 seconds

Cost: 90/105/120/135/150 mana
Cooldown: 14/13/12/11/10 seconds
Magic Damage: 60/85/110/135/160 (+0.75 per ability power)
Additional Damage: 25/30/40/50/60 per second charging
Maximum damage: 135/175/230/285/340 (+0.75 per ability power)

Zephyr

W

Passive: Janna summons an air elemental that increases her movement speed and enables her to pass through units.
Active: Janna launches her elemental to deal magic damage and slow an enemys movement speed for 3 seconds. The passive is not active while the ability is on cooldown.
Range: 600

Movement Speed Bonus: 4/7/10/13/16 %
Cost: 40/50/60/70/80 mana
Cooldown: 12/11/10/9/8 seconds
Magic Damage: 60/115/170/225/280 (+0.8 per ability power)
Slow: 24/30/36/42/48 %

Eye Of The Storm

E

Active: Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets.
Cooldown: 10 seconds
Range: 800

Cost: 70/80/90/100/110 mana
Shield Strength: 80/120/160/200/240 (+0.9 per ability power)
Attack Damage Bonus: 14/23/32/41/50

Monsoon

R

Active: Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.
Radius: 725
Max. knockback distance: 875

Cost: 100/150/200 mana
Cooldown: 150/135/120 seconds
Heal Per Half Second: 35/55/75 (+0.175 per ability power)
Max Amount of Healing: 280/440/600 (+1.4 per ability power)


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