Jax
Grandmaster at Arms
General counter information:
Build HPHard CCOutsustain Play safe early gameTry to Counter JungleTry to kite and poke
Counter Items & Summoner Spells:



More information about Jax:
[Counter Video] Jax, Grandmaster at Arms
| Health Points: | 463 (+98 / per level) | Health Regen: | 7.45 |
| Mana Points: | 230 (+35 / per level) | Mana Regen: | 30 |
| Damage: | 56.3 (+3.375 / per level) | Attack Speed: | 0.638 (+3.4 / per level) |
| Attack Range: | 125 | Movement Speed: | 325 |
| Armor: | 18 (+3.5 / per level) | Magic Resistance: | 30 (+1.25 / per level) |
| Influence Points (IP): | 1350 | Riot Points (RP): | 585 |
Relentless Assault
PassiveEvery time Jax performs an autoattack, he gains 4 / 6 / 8 / 10 / 12 / 14 % attack speed. This buff lasts for 2.5 seconds and stacks up to 6 times.
Leap Strike
Q Active: Jax leaps towards a target, dealing physical damage if the target is an enemy.
Cost: 65 mana
Range: 700
Cooldown: 10/9/8/7/6 seconds
Physical Damage: 70/110/150/190/230/(+0.6 per ability power)/ (+1.0 per bonus attack damage)
Empower
W Active: Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. This ability resets the autoattack timer.
Cost: 30 mana
Cooldown: 7/6/5/4/3 seconds
Magic Damage: 40/75/110/145/180/(+0.6 per ability power)
Counter Strike
E Active: Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.
Radius of AoE: 375
Cost: 70/75/80/85/90 mana
Cooldown: 18/16/14/12/10 seconds
Physical Damage: 50/75/100/125/150 (+0.5 per bonus attack damage)
Max Physical Damage: 100/150/200/250/300 (+1.0 per bonus attack damage)
Grandmaster's Might
RPassive: Jax deals additional damage on every third basic attack. The counter will reset if he does not attack for 2.5 seconds.
Active: Jax gains bonus armor and magic resist for 8 seconds.
Cooldown: 80
Cost: 100 mana
Magic damage: 100 / 160 / 220 (+ 70% AP)
Armor bonus: 25 / 35 / 45 (+ 30% bonus AD)
Magic resist bonus: 25 / 35 / 45 (+ 20% AP)
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