Grandmaster at Arms
General counter information:
Build HPHard CCOutsustain Play safe early gameTry to Counter JungleTry to kite and poke
Counter Items & Summoner Spells:
More information about Jax:[Counter Video] Jax, Grandmaster at Arms
|Health Points:||463 (+98 / per level)||Health Regen:||7.45|
|Mana Points:||230 (+35 / per level)||Mana Regen:||30|
|Damage:||56.3 (+3.375 / per level)||Attack Speed:||0.638 (+3.4 / per level)|
|Attack Range:||125||Movement Speed:||325|
|Armor:||18 (+3.5 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||1350||Riot Points (RP):||585|
Every time Jax performs an autoattack, he gains 4 / 6 / 8 / 10 / 12 / 14 % attack speed. This buff lasts for 2.5 seconds and stacks up to 6 times.
Active: Jax leaps towards a target, dealing physical damage if the target is an enemy.
Cost: 65 mana
Cooldown: 10/9/8/7/6 seconds
Physical Damage: 70/110/150/190/230/(+0.6 per ability power)/ (+1.0 per bonus attack damage)
Active: Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. This ability resets the autoattack timer.
Cost: 30 mana
Cooldown: 7/6/5/4/3 seconds
Magic Damage: 40/75/110/145/180/(+0.6 per ability power)
Active: Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.
Radius of AoE: 375
Cost: 70/75/80/85/90 mana
Cooldown: 18/16/14/12/10 seconds
Physical Damage: 50/75/100/125/150 (+0.5 per bonus attack damage)
Max Physical Damage: 100/150/200/250/300 (+1.0 per bonus attack damage)
Passive: Jax deals additional damage on every third basic attack. The counter will reset if he does not attack for 2.5 seconds.
Active: Jax gains bonus armor and magic resist for 8 seconds.
Cost: 100 mana
Magic damage: 100 / 160 / 220 (+ 70% AP)
Armor bonus: 25 / 35 / 45 (+ 30% bonus AD)
Magic resist bonus: 25 / 35 / 45 (+ 20% AP)
|Imagine if he had a real weapon||by Agiond||465344 views|
|[S3]Carrying with Jaximus (Top)||by Robertooz||2035440 views|
|Jax for Dummies||by Dyrus||4749899 views|
|Refit and Reloaded (R.I.P. Joe)||by paintballreturns & FYA Umashi||2119214 views|
|[Complete Jungle Guide] Who needs a real weapon?||by Fatalen||551045 views|