Karma
The Enlightened One
General counter information:
Apply heal reductionBuild TenacityDeny FarmOutsustain Hard CC
Counter Items & Summoner Spells:


| Health Points: | 410 (+86 / per level) | Health Regen: | 4.7 |
| Mana Points: | 240 (+60 / per level) | Mana Regen: | 30 |
| Damage: | 50 (+3.3 / per level) | Attack Speed: | 0.625 (+2.3 / per level) |
| Attack Range: | 425 | Movement Speed: | 310 |
| Armor: | 15 (+3.5 / per level) | Magic Resistance: | 30 (+0 / per level) |
| Influence Points (IP): | 3150 | Riot Points (RP): | 975 |
Inner Flame
PassiveFires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies by 25% in the area.
Mantra Bonus - Soulflare: Deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle by 50%. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
Range: 950
Cost: 50 / 60 / 70 / 80 / 90 mana
Cooldown: 7 / 6.5 / 6 / 5.5 / 5
Magic Damage: 80/125/170/215/260 (+60% AP)
Bonus Magic Damage(Soul flare): 25 / 75 / 125 / 175 (+30% AP)
Detonation Damage: 50 / 150 / 250 / 350 (+60% AP)
Focused Resolve
QLinks Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
Mantra Bonus - Renewal: Focused Resolve deals bonus magic damage over time and heals Karma for 25% (+1% per 100 AP) of her missing health while linked to her target.
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 16/15/14/13/12
Magic Damage: 60 / 110 / 160 / 210 / 260 (+60% AP)
Bonus Magic damage(renewal): 75 / 150 / 225 / 300 (+60% AP)
Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Inspire
WKarma shields target ally for 4 seconds and grants the target bonus movement speed for 1.5 seconds.
Mantra Bonus - Defiance: Inspire's shield is increased by a bonus amount. Defiance grants this bonus shield and Inspire's bonus movement speed to other nearby allied champions of the target while damaging enemies in the same area.
Range: 800
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 10
Shield: 80 / 120 / 160 / 200 / 240 (+50% AP)
Bonus Shield/aura: 30 / 70 / 110 / 150 (+30% AP)
Movement Speed: 40/45/50/55/60%
Movement speed(Mantra bonus): 60%
Magic Damage: 60 / 140 / 220 / 300 (+60% AP)
Mantra
EKarma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities use the same cooldown as their basic form.
Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.
Ranks in Mantra improve the additional effects of empowered abilities.
Cooldown: 45/42/39/36
Gathering Fire
RMantra’s cooldown is reduced by 2 seconds every time Karma damages an enemy with one of her abilities (Half-effect for Karma’s basic-attacks).
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