Kassadin
The Void Walker
General counter information:
Build TenacityDeny FarmDodge AbilitiesHard CCOutsustain Play aggressive early game
Counter Items & Summoner Spells:

| Health Points: | 433 (+78 / per level) | Health Regen: | 6.95 |
| Mana Points: | 230 (+45 / per level) | Mana Regen: | 30 |
| Damage: | 52.3 (+3.9 / per level) | Attack Speed: | 0.638 (+3.7 / per level) |
| Attack Range: | 125 | Movement Speed: | 315 |
| Armor: | 14 (+3.2 / per level) | Magic Resistance: | 30 (+1.25 / per level) |
| Influence Points (IP): | 3150 | Riot Points (RP): | 975 |
Void Stone
PassiveKassadin takes 15% reduced magic damage after magic resistance reductions have been applied. Kassadin converts each point of this ignored damage into 1% bonus attack speed for 4 seconds. This bonus attack speed stacks indefinitely, with the duration refreshing each time Kassadin takes magic damage.
Null Sphere
Q Active: Kassadin fires an ethereal bolt of void energy to a single target, dealing magic damage and silencing the target for a few seconds.
Cooldown: 9 seconds
Range: 650
Projectile Speed: 1400
Cost: 70/80/90/100/110 mana
Magic Damage: 80/130/180/230/280 (+0.7 per ability power)
Silence Duration: 1/1.4/1.8/2.2/2.6 second(s)
Nether Blade
W Passive: Kassadins melee attacks restore mana. This effect returns triple the mana when striking champions.
Active: Kassadins normal attacks become charged and deal bonus magic damage for 5 seconds. Bonus damage does not hit inhibitors or the Nexus.
Cost: 25 mana
Cooldown: 12 seconds
Mana Restored: 8/11/14/17/20
Magic Damage: 30/45/60/75/90 (+0.30 per ability power)
Force Pulse
E Active: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him, including his own spells. Upon reaching 6 charges, Kassadin can use Force Pulse to deal magic damage and slow enemies in a cone in front of him for 3 seconds.
Cost: 80 mana
Cooldown: 6 seconds
Range: 400
Cone Width: 80 degrees
Magic Damage: 80/130/180/230/280 (+0.7 per ability power)
Slow: 30/35/40/45/50 %
Riftwalk
R Active: Kassadin blinks to a nearby location, dealing magic damage to enemy units surrounding the destination area. Each subsequent Riftwalk in the next 8 seconds will cost 100 additional mana and will deal additional damage. The cost and damage increase can stack up to 10 times.
Base Cost: 100 mana
Range: 700
Radius of Damage AoE: 150
Cooldown seconds: 7/6/5
Base Magic Damage: 60/70/80 (+0.8 per ability power)
Additional Damage Per Stack: 60/70/80
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