Kog'Maw

The Mouth of the Abyss

FighterMage
Physical DamageMagical Damage
MidBottom

General counter information:

Build TenacityDeny FarmDodge AbilitiesHard CCOutsustain

Counter Items & Summoner Spells:

Health Points: 440 (+84 / per level) Health Regen: 5
Mana Points: 295 (+40 / per level) Mana Regen: 30
Damage: 46 (+3 / per level) Attack Speed: 0.665 (+2.65 / per level)
Attack Range: 500 Movement Speed: 305
Armor: 13 (+3.53 / per level) Magic Resistance: 30 (+0 / per level)
Influence Points (IP): 6300 Riot Points (RP): 975

Icathian Surprise

Passive

Upon dying, Kog'Maw starts a chain reaction in his body which allows him to move faster for 4 seconds and detonate at the end of the duration, dealing 100 + (25 x level) true damage to surrounding enemies.

Caustic Spittle

Q

Passive: Permanently increases KogMaws attack speed.
Active: KogMaw launches a corrosive projectile at a single target which deals magic damage and reduces its armor and magic resist for 4 seconds.
Cost: 60 mana
Cooldown: 8 seconds
Range: 625

Attack Speed Bonus: 10/15/20/25/30 %
Magic Damage: 60/110/160/210/260 (+0.7 per ability power)
Armor and Magic Resist Reduction: 5/10/15/20/25

Bio-Arcane Barrage

W

Active: For 8 seconds, KogMaws autoattacks gain range and deal additional magic damage which is equal to a percentage of the targets max health. The damage caps at 100 against minions and monsters.
Cost: 50 mana
Cooldown: 17 seconds

Bonus Range: 130/150/170/190/210
Max Health to Damage Ratio: 2/3/4/5/6% (+0.01% per ability power)

Void Ooze

E

Active: KogMaw launches a projectile in a line in front of him which deals magic damage to all enemies it passes through and leaves a trail for 4 seconds which slows enemies who stand on it.
Cooldown: 12 seconds
Range: 1,000

Cost: 80/90/100/110/120 mana
Magic Damage: 60/110/160/210/260 (+0.7 per ability power)
Slow: 20/28/36/44/52 %

Living Artillery

R

Active: KogMaw launches a living artillery shell to a target location at a great distance which falls after a 0.6 second delay, dealing magic damage to all enemies hit and revealing them for 4 seconds. It deals 225% base damage to Champions. Each subsequent Living Artillery in the next 6 seconds after a cast will cost 40 additional mana, capping at 400 per cast.
Cost: 40 mana
Radius of AoE: 200

Cooldown: 2/1.5/1 second(s)
Magic Damage: 80/120/160/(+0.3 per ability power)/ (+0.5 per bonus attack damage)
Magic Damage to Champions: 180/270/360/(+0.3 per ability power)/ (+0.5 per bonus attack damage)
Range to Center of AoE: 1,400/1,700/2,200


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