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Lee Sin

The Blind Monk

Physical Damage

General counter information:

Deny FarmDodge AbilitiesHard CCTry to Counter JungleTry to kite and poke

Counter Items & Summoner Spells:

Health Points: 428 (+85 / per level) Health Regen: 6.25
Energy: 200 Energy Regen: 50
Damage: 55.8 (+3.2 / per level) Attack Speed: 0.651 (+3 / per level)
Attack Range: 125 Movement Speed: 325
Armor: 16 (+3.7 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 6300 Riot Points (RP): 975



After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 40% attack speed and return 15 energy each.

Sonic Wave


Active: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it encounters and revealing it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Cost: 50 energy
Range: 975
Active: Lee Sin dashes to the enemy revealed by Sonic Wave, dealing a base amount of damage plus 8% of their missing health as physical damage. Monsters take a maximum of 400 damage.
Cost: 30 energy
Range: 1100

Cooldown: 11/10/9/8/7 seconds
Physical Damage: 50/80/110/140/170 (+0.9 per bonus attack damage)
Base Physical Damage: 50/80/110/140/170 (+8% enemies missing hp) (+0.9 per bonus attack damage)
Total Physical Damage: 100/160/220/280/340 (+8% enemies missing hp) (+1.8 per bonus attack damage)



Active: Lee Sin rushes towards a target ally, shielding them both from damage for the next 4 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 4 seconds. Cooldown reduced by 50% if cast on Lee Sin or an allied champion
Cost: 50 energy
Cooldown: 14 seconds
Range: 700
Active: For the next 5 seconds, Lee Sin gains bonus lifesteal, and spell vamp
Cost: 30 energy

Shield Strength: 40/80/120/160/200 (+0.8 per ability power)
Spell Vamp and Lifesteal Bonus: 5/10/15/20/25%



Active: Lee Sin smashes the ground dealing magic damage to all nearby enemies and revealing them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Cost: 50 energy
Cooldown: 10 seconds
Radius of AoE: 350
Active: Lee Sin cripples all enemies revealed by Tempest reducing their movement and attack speed. The movement and attack speed recover over 4 seconds.
Range: 600
Cost: 30 energy

Magic Damage: 60/95/130/165/200 (+1.0 per bonus attack damage)
Initial Slow: 20/30/40/50/60% %

Dragon's Rage


Active: Lee Sin performs a powerful roundhouse kick, dealing physical damage to the target and knocking them back. Enemies the target collides with take the same amount of physical damage and are briefly knocked into the air.
No cost:
Range: 375
Knockback distance: 1,200 (estimate).

Cooldown: 90/75/60 seconds
Physical Damage: 200/400/600 (+2.0 per bonus attack damage)

Counter Tips

Don't clump together so his ultimate will not be able to knock-up multiple allies.
Lee Sin is extremely squishy at earlier levels, so try to focus him in early skirmishes and teamfights where he is still weak.
It's usually not worth chasing a Lee Sin because of how mobile his skills make him.