General counter information:
Deny FarmDodge AbilitiesHard CC
Counter Items & Summoner Spells:
|Health Points:||(+ / per level)||Health Regen:|
|Damage:||(+ / per level)||Attack Speed:||(+ / per level)|
|Attack Range:||Movement Speed:|
|Armor:||(+ / per level)||Magic Resistance:||(+ / per level)|
|Influence Points (IP):||Riot Points (RP):|
After using one of his abilities, Lucian's next auto attack within 6 seconds will strike twice. The second shot deals 50-75% of Lucian's AD based on level, but fully applies on-hit effects. Minions and monsters take full damage from the second shot. The second shot can critically strike.
Active: After a 0.4 second delay, Lucian fires a laser in the direction of the target enemy, dealing physical damage to all enemies in a 1100-unit line. Minions take 75% damage.
Cooldown: 9 / 8 / 7 / 6 / 5
Cost: 60 / 65 / 70 / 75 / 80 mana
Physical Damage: 80 / 110 / 140 / 170 / 200 (+ 60 / 75 / 90 / 105 / 120% bonus AD)
Active: Lucian fires a shot that explodes upon hitting an enemy or reaching the end of its path, damaging enemies in a cross pattern and marking enemies hit for 6 seconds.
If Lucian damages a marked target with his basic attacks or abilities, he gains 40 movement speed for 2 seconds. This does not consume the mark.
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 60 mana
Magic Damage: 60 / 100 / 140 / 180 / 220 (+90% AP) (+ 60% bonus AD)
Active: Lucian dashes a short distance and removes all slowing effects. Relentless Pursuit's cooldown resets if Lucian scores a kill or assist during The Culling.
Cooldown: 18 / 16 / 14 / 12 / 10
Cost: 60 / 45 / 30 / 15 / 0 mana
Active: Lucian starts firing shots in the target direction for 3 seconds, each shot damaging the first enemy it hits. Lucian is capable of moving while firing. Reactivating this skill will cancel it. The Culling deals quadruple damage to minions but not monsters.
Cooldown: 100 / 75 / 50
Cost: 100 mana
Physical damage per shot: 40 / 50 / 60 (+30% bonus AD) (+10% AP)
Shots Fired: 7.5 + (7.5 / 9 / 10.5 × attack speed at the time of cast)
Maximum Shots: 26 / 30 / 34
Maximum Total Damage: 1040 / 1500 / 2040 (+780 / 900 / 1020% bonus AD) (+260 / 300 / 340% AP)
|His ult can be used while he's moving, so watch out as he may try to kite you.|
|His E removes slows, so try to bait out his E before you use your slows to leave him in a bad position.|
|His damaging skills have long range and are mostly skill shots, so awareness and good dodging skills are important.|