The Lady of Luminosity
General counter information:
Build TenacityDeny FarmDeny Blue BuffDodge AbilitiesHard CCOutsustain Play aggressive early game
Counter Items & Summoner Spells:
|Health Points:||345 (+79 / per level)||Health Regen:||4.5|
|Mana Points:||250 (+50 / per level)||Mana Regen:||30|
|Damage:||50 (+3.3 / per level)||Attack Speed:||0.625 (+1.36 / per level)|
|Attack Range:||550||Movement Speed:||315|
|Armor:||8 (+4 / per level)||Magic Resistance:||30 (+0 / per level)|
|Influence Points (IP):||3150||Riot Points (RP):||975|
Lux\'s damaging spells charge any enemies with energy for 6 seconds. Lux\'s autoattacks or Finales Funkeln will ignite the energy, dealing 10 + (10 x level) magic damage to the target.
Active: Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damage to a second nearby unit. Additionally, the first unit struck is snared for 2 seconds, and the second unit for 1 second.
Projectile Speed: 1200
Cost: 50/60/70/80/90 mana
Cooldown: 15/14/13/12/11 seconds
Magic Damage: 60/110/160/210/260 (+0.7 per ability power)
Active: Lux shields herself for up to 3 seconds and throws out her wand to a target location, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions and Lux herself upon touching it.
Cost: 60 mana
Projectile speed: 1400
Cooldown: 14/13/12/11/10 seconds
Shield Strength: 80/105/130/155/180 (+0.35 per ability power)
Active: Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Cooldown: 10 seconds upon casting
Range to Center of AoE: 1100
Diameter of Damage AoE: 350
Diameter of Sight AoE: 575 (estimate)
Cost: 70/85/100/115/130 mana
Slow: 20/24/28/32/36 %
Magic Damage: 60/105/150/195/240 (+0.6 per ability power)
Active: After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. Any enemies that already have the Illumination debuff have it ignited for magic damage, then re-applied.
Cost: 100 mana
Cooldown: 80/65/50 seconds
Magic Damage: 300/400/500 (+0.75 per ability power)
Magic Damage with Illumination on target (at levels 6 / 11 / 16): 370/520/670 (+0.75 per ability power)
|Stay away from blindspots where the Lux can throw out bindings where you can't see.|
|Lux is very vulnerable once she misses her Light binding.|
|Always be prepared to dodge her ultimate by side stepping away from the red line.|