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Malphite

Shard of the Monolith

TankMage
Magical Damage
JunglerTopMid

General counter information:

Deny Blue BuffDeny FarmHard CCOutsustain Try to Counter Jungle

Counter Items & Summoner Spells:

Health Points: 513 (+90 / per level) Health Regen: 7.45
Mana Points: 215 (+40 / per level) Mana Regen: 30
Damage: 56.3 (+3.375 / per level) Attack Speed: 0.638 (+3.4 / per level)
Attack Range: 125 Movement Speed: 310
Armor: 21.75 (+3.75 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 1350 Riot Points (RP): 585

Granite Shield

Passive

Malphite's skin innately produces a layer of rock as a shield which absorbs damage of up to 10% of his maximum health. The shield will recharge if Malphite has not received damage in the last 10 seconds.

Seismic Shard

Q

Active: Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.
Cooldown: 8 seconds
Range: 625

Cost: 70/75/80/85/90 mana
Magic Damage: 70/120/170/220/270 (+0.6 per ability power)
Movement Speed Stolen: 14/17/20/23/26 %

Brutal Strikes

W

Passive: Malphites autoattacks will splash, dealing a percentage of his attack damage to nearby enemies.
Splash radius from target: 200
Active: Increases Malphites armor and attack damage by a percentage for 6 seconds.
Cooldown: 14 seconds

Splash Damage: 30/38/46/54/62 %
Cost: 50/55/60/65/70 mana
Attack Damage and Armor Bonus: 20/25/30/35/40 %

Ground Slam

E

Active: Malphite slams the ground, dealing magic damage to all nearby enemies and reducing their attack speed for 3 seconds.
Cooldown: 7 seconds
Radius of AoE: 400

Cost: 50/55/60/65/70 mana
Magic Damage: 60/100/140/180/220/(+30% of total armor)/ (+0.2 per ability power)
Attack Speed Reduction: 30/35/40/45/50 %

Unstoppable Force

R

Active: Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.
Cost: 100 mana
Range to center of AoE: 1000
Radius of AoE: 325
Missile speed: 500 + Malphites movement speed at time of cast

Cooldown: 130/115/100 seconds
Magic Damage: 200/300/400 (+1.0 per ability power)


Counter Tips

If you're an AD champion, avoid getting hit by his Ground Slam, as it will significantly lower your attack speed.
Although you need good reaction time, it is very possible to Flash away from Malphite's ultimate.