The Master of Metal
General counter information:
Apply heal reductionDeny FarmHard CCPlay safe early gameTry to kite and poke
Counter Items & Summoner Spells:
|Health Points:||421 (+80 / per level)||Health Regen:||7.45|
|Damage:||51.7 (+3.5 / per level)||Attack Speed:||0.694 (+3 / per level)|
|Attack Range:||125||Movement Speed:||315|
|Armor:||15 (+3.5 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||3150||Riot Points (RP):||975|
35% of the damage dealt from abilities is converted into a temporary absorption shield. Shield generation is only half as effective against minions and monsters. Maximum shield strength is 90+(30*level). The shield decays by 3% per second.
Mace of SpadesQ
Active: On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing magic damage. If the target is alone, the ability deals 65% more damage.
Additional target radius: 600
Cost: 25/32/39/46/53 health
Cooldown: 8/7/6/5/4 seconds
Magic Damage: 80/110/140/170/200/(+1.0 per bonus attack damage)/ (+0.4 per ability power)
Single Target Magic Damage: 132/181.5/231/280.5/330/ (+1.65 per bonus attack damage)/ (+0.66 per ability power)
Active: Mordekaiser unleashes a protective cloud of metal shards to surround an ally or himself, increasing their armor and magic resistance and dealing magic damage per second to enemies in the cloud for 6 seconds.
Cloud radius: 250
Cost: 26/32/38/44/50 health
Cooldown: 20/18/16/14/12 seconds
Armor &amp; Magic Resist Bonus: 10/15/20/25/30
Magic Damage Per Second: 24/38/52/66/80 (+0.2 per ability power)
Maximum Magic Damage: 144/228/312/396/480 (+1.2 per ability power)
Siphon of DestructionE
Active: Mordekaiser afflicts all enemies in a cone in front of him, dealing magic damage.
Cooldown: 6 seconds
Cost: 24/36/48/60/72 health
Magic Damage: 70/115/160/205/250 (+0.6 per ability power)
Children of the GraveR
Active: Mordekaiser deals magic damage to the target and curses it for 10 seconds with a damage-over-time effect. The damage is equal to a percentage of the targets maximum health. Mordekaiser heals himself for the damage done.In addition, if the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 20% of their ability power and attack damage. The spirit in turn gains 75% of Mordekaisers adjusted damage, ability power, and health totals.
Leash range 1125 estimate:
Cooldown: 120/105/90 seconds
Initial Magic Damage: 12/14.5/17% (+0.02% per ability power)
Magic Damage Per Second: 1.2/1.45/1.7% (+0.002% per ability power)