Morgana

Fallen Angel

Mage
Magical Damage
MidBottom

General counter information:

Apply heal reductionBuild TenacityDeny FarmDodge AbilitiesHard CCDeny Blue BuffTry to kite and poke

Counter Items & Summoner Spells:

Health Points: 403 (+86 / per level) Health Regen: 4.7
Mana Points: 240 (+60 / per level) Mana Regen: 30
Damage: 51.58 (+3.5 / per level) Attack Speed: 0.575 (+1.53 / per level)
Attack Range: 425 Movement Speed: 310
Armor: 15 (+3.8 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 1350 Riot Points (RP): 585

Soul Siphon

Passive

Morgana is granted 10 / 15 / 20 % spell vamp.

Dark Binding

Q

Active: Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will deal damage and force the unit to the ground, making it unable to move.
Cooldown: 11 seconds
Range: 1300
Projectile Speed: 1200

Cost: 50/60/70/80/90 mana
Magic Damage: 80/135/190/245/300 (+0.9 per ability power)
Duration: 2/2.25/2.5/2.75/3 seconds

Tormented Soil

W

Active: Infects an area with desecrated soil for 5 seconds, causing enemy units who stand on the location to take magic damage and lose magic resistance every second they are standing on the area.
Cooldown: 10 seconds
Range to Center of AoE: 900
Radius of AoE: 350

Cost: 70/85/100/115/130 mana
Magic Damage Per Second: 25/40/55/70/85 (+0.2 per ability power)
Maximum Magic Damage: 125/200/275/350/425 (+1.0 per ability power)
Magic Resistance Reduction: 4/5/6/7/8 per second

Black Shield

E

Active: Places a shield around target friendly champion, absorbing magic damage and preventing disables while the shield holds.Lasts 5 seconds or until the shield is broken.
Cost: 50 mana
Range: 750

Cooldown: 23/21/19/17/15 secondes
Shield Strength: 95/160/225/290/355 (+0.7 per ability power)

Soul Shackles

R

Active: Morgana latches chains of energy onto nearby enemy champions, dealing initial magic damage to them after a brief delay of 0.5 seconds, and slowing their movement speed by 20% for up to 3 seconds. If the target(s) stay in range for the full duration of the slow, they are dealt the same magic damage again and are stunned.
Range for activating: 600
Max range after activation: 1000

Cost: 100 mana
Cooldown: 120/110/100 seconds
Magic Damage: 175/250/325 (+0.7 per ability power)
Maximum Magic Damage: 350/500/650 (+1.4 per ability power)
Stun duration: 1/1.5/2 seconds