General counter information:
Apply heal reductionBuild TenacityDodge AbilitiesHard CCOutsustain Play aggressive early game
Counter Items & Summoner Spells:
|Health Points:||365 (+74 / per level)||Health Regen:||4.5|
|Mana Points:||305 (+43 / per level)||Mana Regen:||30|
|Damage:||48 (+3.1 / per level)||Attack Speed:||0.643 (+2.6 / per level)|
|Attack Range:||550||Movement Speed:||330|
|Armor:||9 (+4 / per level)||Magic Resistance:||30 (+0 / per level)|
|Influence Points (IP):||0||Riot Points (RP):||0|
When Nami's abilities hit allied champions they gain 40(+0.1 ap) movement speed for 1.5 seconds.
Nami sends a bubble into the air towards a targeted area. When it lands, it deals magic damage to all enemies in the area of impact and encases them into bubbles, lifting them into the air and stunning them for 1.5 seconds.
Cost: 60 mana
Magic Damage: 75 / 130 / 185 / 240 / 295 (+.5 AP)
Ebb and FlowW
Nami unleashes a stream of water that bounces between allied and enemy champions. This ability can only bounce to each target once and hits up to 3 targets. The damage or healing value is reduced by 15% with each bounce.
On ally hits, Ebb and Flow heals the target and bounces towards a nearby enemy champion. On enemy hits, the torrent deals magic damage and bounces towards a nearby allied champion.
Cost: 70 / 85 / 100 / 115 / 130 mana
Heal per Bounce: 65 / 95 / 125 / 155 / 185 (+30% AP)
Magic Damage per Bounce: 70 / 110 / 150 / 190 / 230 (+50% AP)
Ap increase per bounce: 0.75% per 10 AP.
Empowers an allied champion for 6 seconds or until they have attacked 3 times. During this time, their basic attacks deal bonus magic damage and slow the target hit for 1 second.
Cost: 55 / 60 / 65 / 70 / 75 mana
On-hit Magic Damage: 25 / 40 / 55 / 70 / 85 (+20% AP)
Slow: 15 / 20 / 25 / 30 / 35% (+0.05 AP)
Summons a tidal wave outward from Nami's position. The tidal wave briefly knocks up enemies that it comes into contact with, slows them and deals magic damage. The slow duration increases based on how far the tidal wave has traveled, with a minimum duration of 2 seconds and a maximum duration of 4 seconds.
Cooldown: 120 / 110 / 100
Cost: 100 mana
Magic Damage: 150 / 250 / 350 (+0.6 AP)
Slow: 50 / 60 / 70%
|Nami's Aqua Prison can be cured by taking cleanse. It's also really easy to dodge with proper reaction time.|
|Nami's ultimate is very long, but it travels slowly. Try your best to get out of the way of the waves.|
|It's good to back out when Nami uses Tidecaller's Blessing on herself or her AD carry, as you will take additional damage while trading.|