The Curator of the Sands
General counter information:
Apply heal reductionBuild HPBuild TenacityDeny FarmHard CCKnock BackTry to kite and poke
Counter Items & Summoner Spells:
|Health Points:||410 (+90 / per level)||Health Regen:||7.5|
|Mana Points:||200 (+45 / per level)||Mana Regen:||30|
|Damage:||53.3 (+3.5 / per level)||Attack Speed:||0.638 (+3.48 / per level)|
|Attack Range:||125||Movement Speed:||325|
|Armor:||15 (+3.5 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||1350||Riot Points (RP):||585|
Nasus drains his foe's spiritual energy, giving him a natural 10 / 15 / 20% lifesteal.
Active: Nasuss next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains 3 damage whenever it kills a small minion or monster, and 6 damage whenever he kills a large minion or monster, or enemy champion.
Cost: 20 mana
Cooldown: 8/7/6/5/4 seconds
Physical Damage: 30/50/70/90/110/(+1.0 per attack damage)/ (+3 per enemy killed by Siphoning Strike)
Active: Nasus ages his target, slowing their movement speed by 35%, and attack speed by 17.5%. Additionally, they are reduced further to reach an extra slow at the end of 5 seconds. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration.
Cost: 80 mana
Extra Slow: 12/24/36/48/60 %
Cooldown: 15/14/13/12/11 seconds
Active: Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst of magic damage. Additionally, enemies in the area are dealt magic damage each second and have their armor reduced while on there and for 1 extra second.
Cooldown: 12 seconds
Range to Center of AoE: 650
Radius of AoE: 400
Cost: 70/85/100/115/130 mana
Initial Magic Damage: 55/95/135/175/215 (+0.6 per ability power)
Magic Damage Per Second: 11/19/27/35/43 (+0.12 per ability power)
Total Magic Damage: 110/190/270/350/430 (+1.2 per ability power)
Armor Reduction: 20/25/30/35/40
Fury of the SandsR
Active: Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health and increasing his attack by 50 while active. While the storm rages, he drains a percentage of nearby enemies max health each second (max of 240 magic damage per second per enemy) and converts 6.375% of the damage done into bonus attack damage for himself until the sandstorm wears off.
Cost: 100 mana
Cooldown: 120 seconds
Radius of AoE: 350
Health Gained: 300/450/600
Max Health to Magic Damage Ratio Per Second: 3/4/5% (+0.01% per ability power)
Total Max Health to Magic Damage Ratio: 45/60/75%/(+0.15% per ability power)
Total Magic Damage Possible (to a single enemy): 3600
Total Bonus Attack Damage Possible (from a single enemy): 229.5
|It's helpful to take cleanse or buy a Quicksilver Sash to get rid of his Wither as an AD Carry.|
|Avoid standing in his Spirit fire as it will shred your armor.|
|Try to avoid fighting him while his ultimate is active, unless you have the clear advantage.|