The Curator of the Sands
General counter information:
Apply heal reductionBuild HPBuild TenacityDeny FarmHard CCKnock BackTry to kite and poke
Counter Items & Summoner Spells:
|Health Points:||410 (+90 / per level)||Health Regen:||7.5|
|Mana Points:||200 (+45 / per level)||Mana Regen:||30|
|Damage:||53.3 (+3.5 / per level)||Attack Speed:||0.638 (+3.48 / per level)|
|Attack Range:||125||Movement Speed:||325|
|Armor:||15 (+3.5 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||1350||Riot Points (RP):||585|
Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20 % lifesteal.
Active: Nasuss next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains 3 damage whenever it kills a small minion or monster, and 6 damage whenever he kills a large minion or monster, or enemy champion.
Cost: 20 mana
Cooldown: 8/7/6/5/4 seconds
Physical Damage: 30/50/70/90/110/(+1.0 per attack damage)/ (+3 per enemy killed by Siphoning Strike)
Active: Nasus ages his target, slowing their movement speed by 35%, and attack speed by 17.5%. Additionally, they are reduced further to reach an extra slow at the end of 5 seconds. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration.
Cost: 80 mana
Extra Slow: 12/24/36/48/60 %
Cooldown: 15/14/13/12/11 seconds
Active: Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst of magic damage. Additionally, enemies in the area are dealt magic damage each second and have their armor reduced while on there and for 1 extra second.
Cooldown: 12 seconds
Range to Center of AoE: 650
Radius of AoE: 400
Cost: 70/85/100/115/130 mana
Initial Magic Damage: 55/95/135/175/215 (+0.6 per ability power)
Magic Damage Per Second: 11/19/27/35/43 (+0.12 per ability power)
Total Magic Damage: 110/190/270/350/430 (+1.2 per ability power)
Armor Reduction: 20/25/30/35/40
Fury of the SandsR
Active: Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health and increasing his attack by 50 and cast range by 100 while active. While the storm rages, he drains a percentage of nearby enemies max health each second (max of 240 magic damage per second per enemy) and converts 6.375% of the damage done into bonus attack damage for himself until the sandstorm wears off.
Cost: 100 mana
Cooldown: 120 seconds
Radius of AoE: 350
Health Gained: 300/450/600
Max Health to Magic Damage Ratio Per Second: 3/4/5% (+0.01% per ability power)
Total Max Health to Magic Damage Ratio: 45/60/75%/(+0.15% per ability power)
Total Magic Damage Possible (to a single enemy): 3600
Total Bonus Attack Damage Possible (from a single enemy): 229.5