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the Titan of the Depths

Physical Damage

General counter information:

Build TenacityDeny Blue BuffDeny FarmTry to Counter JungleOutsustain Play aggressive early gameDodge Abilities

Counter Items & Summoner Spells:

Health Points: 432 (+86 / per level) Health Regen: 7.45
Mana Points: 200 (+50 / per level) Mana Regen: 30
Damage: 52 (+3.3 / per level) Attack Speed: 0.613 (+0.98 / per level)
Attack Range: 175 Movement Speed: 300
Armor: 12 (+3.25 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 6300 Riot Points (RP): 975

Staggering Blow


Nautilus' basic attacks deal an additional 2 + 6 x level physical damage and immobilize his target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds. This effect cannot trigger on the same target more than once every 12 seconds.

Dredge Line


Active: Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
Range: 950

Cost: 60/70/80/90/100 mana
Cooldown: 18/16/14/12/10 seconds
Magic Damage: 60/105/150/195/240 (+0.75 per ability power)

Titan's Wrath


Active: Nautilus surrounds himself with dark energies, shielding him from damage for up to 10 seconds. While the shield persists, Nautilus basic attacks apply a damage over time effect to all units around his target, dealing damage over 2 seconds. This ability resets the autoattack timer.
Cost: 80 mana
Range: 350

Cooldown: 18 seconds
Magic Damage: 40/55/70/85/100 (+0.4 per ability power)
Shield Amount: 100/150/200/250/300 (+15% of bonus health)



Active: Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to units in the area and slows them for 2 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
Cooldown: 10 seconds
Range: 400 for the first wave, up to ~600 for the last.

Cost: 60/70/80/90/100 mana
Magic Damage: 60/100/140/180/220 (+0.5 per ability power)
Max Magic Damage: 120/200/280/360/440 (+1.0 per ability power)
Slow Amount: 30/35/40/45/50 %

Depth Charge


Active: Nautilus fires a shockwave that chases an enemy champion. This deals magic damage to enemies it passes through and knocks them into the air.The shockwave explodes upon hitting its target dealing magic damage, launching them into the air and stunning them.
Cost: 100 mana
Range: 850

Cooldown: 140/110/80 seconds
Pass Through Magic Damage: 125/175/225 (+0.4 per ability power)
Explosion Magic Damage: 200/325/450 (+0.8 per ability power)
Stun Duration: 1/1.5/2 seconds

Counter Tips

Nautilus's Riptide will hit you multiple times if you move away from him, so stay still if you can.
Nautilus loses his AOE cleave on his auto attacks if you pop his shield, so try to take it down as soon as possible.
Nautilus's ultimate will knock-up any targets in its way to its target, so try not to get in the way.