Nocturne

The Eternal Nightmare

AssassinFighter
Physical Damage
JunglerTop

General counter information:

Deny FarmTry to Counter JungleDodge AbilitiesHard CCOutsustain

Counter Items & Summoner Spells:

Health Points: 430 (+85 / per level) Health Regen: 7
Mana Points: 215 (+35 / per level) Mana Regen: 30
Damage: 54 (+3.1 / per level) Attack Speed: 0.668 (+2.7 / per level)
Attack Range: 125 Movement Speed: 320
Armor: 17 (+3.5 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 6300 Riot Points (RP): 975

Umbra Blades

Passive

Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.

Duskbringer

Q

Active: Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
Cooldown: 10 seconds
Range: 1200

Cost: 60/65/70/75/80 mana
Physical Damage: 60/105/150/195/240 (+0.75 per bonus attack damage)
Movement Speed Bonus: 15/20/25/30/35 %
Attack Damage Bonus: 15/25/35/45/55

Shroud of Darkness

W

Passive: Nocturne empowers his blades, permanently gaining attack speed.
Active: Nocturne creates a magical shield for 1.5 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
Cost: 50 mana

Attack Speed Bonus: 20/25/30/35/40 %
Cooldown: 20/18/16/14/12 seconds

Unspeakable Horror

E

Active: Nocturne plants a nightmare into his targets mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
Range: 425
Leash range: 465

Cost: 60/65/70/75/80 mana
Cooldown: 15/14/13/12/11 seconds
Magic Damage: 50/100/150/200/250 (+1.0 per ability power)
Fear Duration: 1/1.25/1.5/1.75/2 seconds

Paranoia

R

Active: Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.
Cost: 100 mana
Sight reduction: 300

Cooldown: 180/140/100 seconds
Physical Damage: 150/250/350 (+1.2 per bonus attack damage)
Jump Range: 2000/2750/3500


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