Heads up! We have done a partial reset of votes for season 4! You can now make new votes!

Nocturne

The Eternal Nightmare

AssassinFighter
Physical Damage
JunglerTop

General counter information:

Deny FarmTry to Counter JungleDodge AbilitiesHard CCOutsustain

Counter Items & Summoner Spells:

Health Points: 430 (+85 / per level) Health Regen: 7
Mana Points: 215 (+35 / per level) Mana Regen: 30
Damage: 54 (+3.1 / per level) Attack Speed: 0.668 (+2.7 / per level)
Attack Range: 125 Movement Speed: 320
Armor: 17 (+3.5 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 6300 Riot Points (RP): 975

Umbra Blades

Passive

Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.

Duskbringer

Q

Active: Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
Cooldown: 10 seconds
Range: 1200

Cost: 60/65/70/75/80 mana
Physical Damage: 60/105/150/195/240 (+0.75 per bonus attack damage)
Movement Speed Bonus: 15/20/25/30/35 %
Attack Damage Bonus: 15/25/35/45/55

Shroud of Darkness

W

Passive: Nocturne empowers his blades, permanently gaining attack speed.
Active: Nocturne creates a magical shield for 1.5 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
Cost: 50 mana

Attack Speed Bonus: 20/25/30/35/40 %
Cooldown: 20/18/16/14/12 seconds

Unspeakable Horror

E

Active: Nocturne plants a nightmare into his targets mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
Range: 425
Leash range: 465

Cost: 60/65/70/75/80 mana
Cooldown: 15/14/13/12/11 seconds
Magic Damage: 50/100/150/200/250 (+1.0 per ability power)
Fear Duration: 1/1.25/1.5/1.75/2 seconds

Paranoia

R

Active: Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.
Cost: 100 mana
Sight reduction: 300

Cooldown: 180/140/100 seconds
Physical Damage: 150/250/350 (+1.2 per bonus attack damage)
Jump Range: 2000/2750/3500


Counter Tips

Try to stay close to each other when Nocturne casts his ultimate, so that you're able to react accordingly.
Nocturne's fear-leash can be broken when it goes out of range, so it's best to save your jump abilities until he uses it.
His Duskbringer can be seen in the fog of war, so if you think he is doing objectives such as dragon or baron, look for his Duskbringer particle.