Nocturne
The Eternal Nightmare
General counter information:
Deny FarmTry to Counter JungleDodge AbilitiesHard CCOutsustain
Counter Items & Summoner Spells:



| Health Points: | 430 (+85 / per level) | Health Regen: | 7 |
| Mana Points: | 215 (+35 / per level) | Mana Regen: | 30 |
| Damage: | 54 (+3.1 / per level) | Attack Speed: | 0.668 (+2.7 / per level) |
| Attack Range: | 125 | Movement Speed: | 320 |
| Armor: | 17 (+3.5 / per level) | Magic Resistance: | 30 (+1.25 / per level) |
| Influence Points (IP): | 6300 | Riot Points (RP): | 975 |
Umbra Blades
PassiveEvery 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.
Duskbringer
Q Active: Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
Cooldown: 10 seconds
Range: 1200
Cost: 60/65/70/75/80 mana
Physical Damage: 60/105/150/195/240 (+0.75 per bonus attack damage)
Movement Speed Bonus: 15/20/25/30/35 %
Attack Damage Bonus: 15/25/35/45/55
Shroud of Darkness
W Passive: Nocturne empowers his blades, permanently gaining attack speed.
Active: Nocturne creates a magical shield for 1.5 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
Cost: 50 mana
Attack Speed Bonus: 20/25/30/35/40 %
Cooldown: 20/18/16/14/12 seconds
Unspeakable Horror
E Active: Nocturne plants a nightmare into his targets mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
Range: 425
Leash range: 465
Cost: 60/65/70/75/80 mana
Cooldown: 15/14/13/12/11 seconds
Magic Damage: 50/100/150/200/250 (+1.0 per ability power)
Fear Duration: 1/1.25/1.5/1.75/2 seconds
Paranoia
R Active: Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.
Cost: 100 mana
Sight reduction: 300
Cooldown: 180/140/100 seconds
Physical Damage: 150/250/350 (+1.2 per bonus attack damage)
Jump Range: 2000/2750/3500
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