General counter information:
Build HPHard CCKnock BackTry to kite and pokePlay safe early game
Counter Items & Summoner Spells:
|Health Points:||441 (+93 / per level)||Health Regen:||7|
|Mana Points:||225 (+45 / per level)||Mana Regen:||30|
|Damage:||54.1 (+3.5 / per level)||Attack Speed:||0.694 (+2.7 / per level)|
|Attack Range:||125||Movement Speed:||325|
|Armor:||17 (+3 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||3150||Riot Points (RP):||975|
For every 1% of his health missing, Olaf's attack speed increases by 1%.
Active: Olaf throws an axe to a target location, dealing physical damage to units it passes through and slowing them for 2.5 seconds. If Olaf picks up the axe, the abilitys cooldown is reduced by 4.5 seconds.
Cooldown: 8 seconds
Missile Speed: 1600
Cost: 55/60/65/70/75 mana
Physical Damage: 80/125/170/215/260 (+1 per bonus attack damage)
Slow: 24/28/32/36/40 %
Active: For 6 seconds, Olafs attack damage is increased and he gains life steal and spell vamp.
Cooldown: 15 seconds
Cost: 40/45/50/55/60 mana
Attack Damage: 7/14/21/28/35 (+1% of his maximum health)
Lifesteal &amp; Spell Vamp: 9/12/15/18/21 %
Active: Olaf attacks with such force that it deals true damage to his target.
Cost: 40/64/88/112/136 health
Cooldown: 9/8/7/6/5 seconds
True Damage to Target: 100/160/220/280/340
Active: Olaf instantly removes all crowd control effects from himself. He is also immune to disables (including silences and blinds) and has increased armor and magic resist. In addition, Olaf gains bonus armor penetration.
Cooldown: 100 seconds
Duration: 6 seconds
Armor Penetration: 10/20/30
Cost: 100/75/50 mana
Armor and Magic Resist bonus: 30/45/60