The Artisan of War
General counter information:
Build HPHard CCKnock BackTry to kite and poke
Counter Items & Summoner Spells:
|Health Points:||433 (+87 / per level)||Health Regen:||6.75|
|Mana Points:||210 (+34 / per level)||Mana Regen:||30|
|Damage:||50.7 (+2.9 / per level)||Attack Speed:||0.679 (+2.95 / per level)|
|Attack Range:||150||Movement Speed:||330|
|Armor:||17.1 (+3.9 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||3150||Riot Points (RP):||975|
After attacking or casting spells 4 times, Pantheon will gain a shield, that will block the next Tower Shot or normal/enhanced standard attack that deals more than 40 damage to him.
Active: Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
Cost: 45 mana
Cooldown: 4 seconds
Physical Damage: 65/105/145/185/225 (+1.4 per bonus attack damage)
Critical Damage: 97.5/157.5/217.5/277.5/337.5 (+2.1 per bonus attack damage)
Aegis of ZeoniaW
Active: Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection.
Cost: 55 mana
Cooldown: 13/12/11/10/9 seconds
Magic Damage: 50/75/100/125/150 (+1.0 per ability power)
Passive: Pantheons autoattacks gain 100% critical strike chance against targets whose current health is below 15% of their max health.
Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.
Cost: 45/50/55/60/65 mana
Cooldown: 10/9/8/7/6 seconds
Physical Damage Per Strike: 13/23/33/43/53 (+0.6 per bonus attack damage)
Maximum Physical Damage: 39/69/99/129/159 (+1.8 per bonus attack damage)
Physical Damage Per Strike Versus Champions: 26/46/66/86/106 (+1.2 per bonus attack damage)
Maximum Physical Damage Versus Champions: 78/138/198/258/318 (+3.6 per bonus attack damage)
Active: Pantheon gathers his strength, channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
Cost: 125 mana
Range to Center of AoE: 5500
Radius of AoE: 1000 (estimate)
Cooldown: 150/135/120 seconds
Magic Damage: 400/700/1000 (+1.0 per ability power)
|Watch out for the big red circle that appears on the ground, this means that Pantheon's about to use his ultimate to initiate a fight.|
|Avoid being at lower health levels, as he has a 100% crit chance on his auto attacks and his spear when you are below 15% health.|
|Try to keep an eye on his passive counter, as he will be able to block an auto-attack or even a tower shot occasionally.|
Pantheon is weak against
Pantheon is strong against
|Manliness is Mandatory||Skinny Mage||2,030,580|
|Watch Them Disappear. A Guide To Top Lane Pantheon||JPH||3,382,015|
|Toplane Pantheon by Horny Mc Corny (Season 3 patch!)||pregnant||2,768,362|