General counter information:
StunHard CCDeny Farm
Counter Items & Summoner Spells:
|Health Points:||(+ / per level)||Health Regen:|
|Damage:||(+ / per level)||Attack Speed:||(+ / per level)|
|Attack Range:||Movement Speed:|
|Armor:||(+ / per level)||Magic Resistance:||(+ / per level)|
|Influence Points (IP):||Riot Points (RP):|
Valor marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a vulnerable enemy, she deals 15 + (10 * level) / 170 / 185 / 200 / 215 + (50% bonus AD) bonus physical damage. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the vulnerability. Valor will first prioritize Quinn's most recent attack target. If Quinn has not attacked anyone recently, Valor will target nearby low health units (prioritizing champions over minions).
Harrier is disabled while Tag Team is active.
Active: Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage and blinds nearby enemies for 1.5 seconds.
Active - Tag Team: Valor deals physical damage to all enemies in an area and blinds them for 1.5 seconds.
Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+ 50% AP)
Cooldown: 11 / 10 / 9 / 8 / 7
Cost: 60 / 65 / 70 / 75 / 80 mana
Passive: Attacking a Vulnerable target will increase Quinn's attack and movement speed for 3 seconds.
Passive - Tag Team: Valor has bonus attack speed.
Active: Valor reveals the surrounding area for 2 seconds.
Bonus attack speed: 20 / 25 / 30 / 35 / 40%
Bonus attack speed(valor): 40 / 50 / 60 / 70 / 80%
Bonus movement speed: 20 / 30 / 40 / 50 / 60%
Cooldown: 50 / 45 / 40 / 35 / 30
Cost: No cost
Active: Quinn dashes to an enemy, dealing physical damage and slowing the target's movement speed by 50%. This slow decays over 2 seconds. Upon reaching the target, she leaps off and lands near her maximum attack range away from the target, and temporarily stunning them. Valor will immediately mark this target as Vulnerable
Active - Tag Team: Valor dashes to an enemy, dealing physical damage and slowing the target's movement speed by 70%. This slow decays over 2 seconds.
Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 50 mana
Tag Team / SkystrikeR
Active: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20 seconds with an alternate set of abilities. Valor can move through units and gains 80/90/100% bonus movement speed that gradually decreases to 20/30/40% while in combat.
Cost: 100 mana
Active - Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies in a large area. The damage increases depending on how much health they are missing. If Skystrike has not been cast before Tag Team ends, it will be cast automatically.
Minimum physical damage: 120 / 170 / 220 (+ 50% bonus AD)
Maximum Physical damage: 240 / 340 / 440 (+ 100% bonus AD)
|Try to stay away from her when you're marked with Harrier, as she will do additional damage to you.|
|When Quinn is is Valor form, try to constantly damage her - Valor gains an incredible amount of movespeed boost out of combat.|
|Quinn/Valor has an extremely short range - try to focus her in teamfights.|
|Avoid dueling against a Quinn/Valor as an AD carry because her blind will render your autoattacks useless for a short period of time.|