General counter information:
Build TenacityKnock BackHard CC
Counter Items & Summoner Spells:
|Health Points:||420 (+86 / per level)||Health Regen:||5|
|Mana Points:||255 (+33 / per level)||Mana Regen:||30|
|Damage:||50 (+3.5 / per level)||Attack Speed:||0.625 (+2.22 / per level)|
|Attack Range:||125||Movement Speed:||310|
|Armor:||17 (+3.8 / per level)||Magic Resistance:||30 (+0 / per level)|
|Influence Points (IP):||3150||Riot Points (RP):||975|
Rammus receives 25% of his total armor as bonus attack damage.
Active: Rammus enters a rolling ball state for up to 7 seconds, increasing his movement speed by 30% and then continues accelerating. Upon impacting with an enemy, all nearby enemies will be knocked back for an instant and be dealt magic damage. Additionally, targets affected by the impact will be slowed for 3 seconds.
Cooldown: 10 seconds
Impact radius: 200 (estimate)
Knock back distance: 100 (estimate)
Cost: 70/80/90/100/110 mana
Magic Damage: 100/150/200/250/300 (+1.0 per ability power)
Slow: 20/25/30/35/40 %
Defensive Ball CurlW
Active: Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and returning magic damage for each autoattack that enemies use on him.
Cost: 40 mana.
Cooldown: 14 seconds.
Armor & Magic Resist Bonus: 40/60/80/100/120
Magic Damage Returned: 15/25/35/45/55 (+10% of total armor)
Active: Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.
Cooldown: 12 seconds
Cost: 50/60/70/80/90 mana
Armor Reduction: 10/15/20/25/30
Duration: 1/1.5/2/2.5/3 seconds
Active: Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.
Cost: 120 mana
Cooldown: 60 seconds
Radius of AoE: 300
Magic Damage Per Second: 65/130/195 (+0.3 per ability power)
Maximum Magic Damage: 520/1040/1560 (+2.4 per ability power)