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The Demon Jester

Physical DamageMagical Damage

General counter information:

Hard CCReveal StealthOutsustain Build HP

Counter Items & Summoner Spells:

Health Points: 441 (+84 / per level) Health Regen: 7.45
Mana Points: 270 (+40 / per level) Mana Regen: 30
Damage: 51.7 (+3.5 / per level) Attack Speed: 0.694 (+3 / per level)
Attack Range: 125 Movement Speed: 325
Armor: 15 (+3.5 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 3150 Riot Points (RP): 975



Shaco deals 20% bonus damage when striking a unit from behind with his autoattacks or abilities.



Active: Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. His next auto-attack in the next 6 seconds will critically strike with modified critical damage (normal critical strikes are 200% damage), dealing physical damage and ending his stealth.
Cooldown: 11 seconds after exiting stealth
Range: 400

Cost: 90/80/70/60/50 mana
Critical Strike Damage: 140/160/180/200/220 %

Jack In The Box


Active: Shaco creates a Jack in the Box at the target location with 150 health. It will stealth after 2 seconds and trigger when an enemy comes near, fearing nearby enemies briefly and attacking them. It deals magic damage, and lasts 60 seconds stealthed or 5 seconds while firing. Casting Jack In The Box breaks stealth.
Cooldown: 16 seconds
Range: 425
Trigger Range: 60
Sight Range: 700 (estimate)
Jack in the Box attack speed: 1.6(Attack 8 times in 5 seconds.)
Jack in the Box armor: 50
Jack in the Box magic resist: 100

Cost: 50/55/60/65/70 mana
Fear Duration: 0.5/0.75/1/1.25/1.5 seconds
Magic Damage: 35/50/65/80/95 (+0.2 per ability power)
Total Magic Damage *Estimate*: 280/400/520/640/760 (+1.6 per ability power)

Two-Shiv Poison


Passive: Shacos attacks poison his targets, reducing their movement speed for 2 seconds. It also gives affected non-champion units a chance to miss their attacks.
Active: Shaco throws a dagger to target enemy dealing magic damage and applying his slowing poison to them for 3 seconds. The passive is deactivated during the cooldown.
Cooldown: 8 seconds
Range: 625

Slow: 10/15/20/25/30 %
Miss Chance to Non-Champion Units: 20/22.5/25/27.5/30 %
Cost: 50/55/60/65/70 mana
Magic Damage: 50/90/130/170/210/(+1.0 per ability power)/ (+1.0 per bonus attack damage)



Active: Shaco becomes stealthed and untargetable for half a second then creates a clone of himself that will last for up to 18 seconds. The clone deals 75% of Shacos damage and receives 50% extra damage. This clone deals 50% damage to towers and inhibitors. At the end of its duration or when dying the clone will explode dealing magic damage to nearby enemies.
Cost: 100 mana
Leash radius: 1125
AoE radius: 250

Cooldown: 100/90/80 seconds
Magic Damage: 300/450/600 (+1.0 per ability power)

Counter Tips

Always keep an eye out for a puff of smoke in the fog of war - this means Shaco is nearby.
It's usually a great idea to buy pink wards so that Shaco can't sneak in whereever he wants.
If he uses his Deceive to enter fights, he won't be able to use it again for a while. Try turning and focusing him if possible.