The Undead Champion
General counter information:
Build HPDeny FarmHard CCKnock BackPlay safe early game
Counter Items & Summoner Spells:
|Health Points:||403 (+104 / per level)||Health Regen:||7.9|
|Mana Points:||240 (+40 / per level)||Mana Regen:||30|
|Damage:||55.52 (+3.1875 / per level)||Attack Speed:||0.625 (+1.63 / per level)|
|Attack Range:||125||Movement Speed:||320|
|Armor:||17.75 (+3.25 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||1350||Riot Points (RP):||585|
Feel No PainPassive
Sion has a 40% chance to ignore up to 30 / 40 / 50 damage each time he is hit by an autoattack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.
Active: Sions gaze terrifies a single enemy, dealing magic damage and stunning it for 1.5 seconds.
Cost: 100 mana
Projectile speed: 1600
Cooldown: 12/11/10/9/8 seconds
Magic Damage: 70/125/180/240/300 (+0.9 per ability power)
Active: Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.
Cooldown: 8 seconds after shield expires
Explosion area: 550
Cost: 70/80/90/100/110 mana
Shield Strength/Magic Damage: 100/150/200/250/300 (+0.9 per ability power)
Toggle: While active, each of Sions autoattacks will deal extra physical damage at the cost of some health. Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities, this bonus is doubled against champions, and large minions and monsters.
Health Gained(small minions): 1/1.5/2/2.5/3 per kill
Health Gained: 2/3/4/5/6 per kill
Cost: 6/8/10/12/14 health per attack
Extra Physical Damage: 25/35/45/55/65
Active: Grants Sion lifesteal and 50% attack speed for 20 seconds. Additionally, Sions autoattacks will heal surrounding allies for a percentage of the damage dealt.
Cost: 100 mana
Cooldown: 90 seconds
Area of effect: 200
Life Steal: 50/75/100 %
Heal to Nearby Allies: 25/37.5/50 %