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The Crystal Vanguard

Physical Damage

General counter information:

Build TenacityHard CCTry to Counter JungleTry to kite and poke

Counter Items & Summoner Spells:

Health Points: 440 (+96 / per level) Health Regen: 7.5
Mana Points: 205 (+40 / per level) Mana Regen: 30
Damage: 54.1 (+4.2 / per level) Attack Speed: 0.625 (+2.1 / per level)
Attack Range: 125 Movement Speed: 320
Armor: 19 (+3.8 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 6300 Riot Points (RP): 975



Using autoattacks against champions lowers the cooldowns of Skarner's abilities by 1 second and by 0.5 seconds when used against non-champion units. Autoattacks on towers won't reduce cooldowns at all.

Crystal Slash


Active: Skarner lashes out, dealing physical damage to all enemies in a small area around him. When a target is hit, Skarner gains an 8/10/12/14/16% attack speed buff that stacks up to 3 times
Cooldown: 3.5 seconds
Radius of AoE: 350

Cost: 16/18/20/22/24 mana
Physical Damage: 25/40/55/70/85 (+0.8 per bonus attack damage)
Magic Damage: 24/36/48/60/72 (+0.4 per ability power)

Crystalline Exoskeleton


Active: Skarner receives a shield for up to 6 seconds. While the shield is still active his movement speed is boosted.
Cost: 60 mana
Cooldown: 16 seconds

Shield Strength: 80/135/190/245/300 (0.8 ability Power)
Movement Speed Boost: 16/20/24/28/32%



Active: Skarner summons a blast of crystalline energy in a line which deals magic damage to enemies struck. Targets hit are slowed by 45/50/55/60/65% for 2.5 seconds
Cooldown: 14 seconds
Range: 600
Cost: 50/55/60/65/70 mana
Magic Damage: 80/120/160/200/240 (+0.7 per ability power)



Active: Skarner suppresses an enemy champion for 1.75 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his victim around with him. When the effect ends, Skarners target will be dealt the same amount of magic damage again.
Range 350:

Cooldown: 130/120/110 seconds
Cost: 100/125/150 mana
Magic Damage: 100/150/200 (+0.5 per ability power)
Total Magic Damage: 200/300/400 (+1 per ability power)

Counter Tips

It is imperative that you Flash away when a Skarner is anywhere near you, as you'll get pulled into the enemy team.
knock-back/terrain abilities (Janna's Monsoon, Trundle's Pillar of Ice) are strong against Skarner because he will have a hard time trying to pull your allies.
Try to break Skarner's shield as it will remove the bonus movespeed and attack speed that it grants him.