the Dark Sovereign
General counter information:
Build TenacityDeny FarmDodge AbilitiesHard CCPlay aggressive early gameOutsustain
Counter Items & Summoner Spells:
|Health Points:||380 (+78 / per level)||Health Regen:||6|
|Mana Points:||250 (+7.6 / per level)||Mana Regen:||30|
|Damage:||51 (+3 / per level)||Attack Speed:||0.625 (+2 / per level)|
|Attack Range:||550||Movement Speed:||305|
|Armor:||14.5 (+3.5 / per level)||Magic Resistance:||30 (+0 / per level)|
|Influence Points (IP):||6300||Riot Points (RP):||975|
Each of Syndra's basic abilities gain an extra effect at maximum rank.
Active: Conjures a Dark Sphere at a target location, dealing magic damage. The sphere lasts for up to 6 seconds and can be manipulated by Syndras other abilities.
Transcendent Bonus: Deals 15% bonus damage against Champions.
Cooldown: 4 seconds
Cost: 40 / 50 / 60 / 70 / 80 mana
Magic Damage: 60/100/140/180/220 (+0.5 per ability power)
Magic Damage to Champions (Rank 5): 253 (+0.575 per ability power)
Force of WillW
Active: Grabs a dark sphere, enemy minion or neutral monster for 5 seconds. If a dark sphere is grabbed, its duration is refreshed. Dragon and Baron Nashor cannot be grabbed by this ability.
Active: Throws the grasped Dark Sphere or enemy at a target area. Enemies struck take magic damage and are slowed for 1.5 second.
Transcendent Bonus: Increases the slowing duration to 2 seconds.
Cost: 60/70/80/90/100 mana
Cooldown: 12/11/10/9/8 seconds
Magic Damage: 80/120/160/200/240 (+0.7 per ability power)
Slow: 25/30/35/40/45 %
Scatter the WeakE
Active: Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.
Transcendent Bonus: Spell width increased by 50%.
Cost: 50 mana
Cooldown: 18/16.5/15/13.5/12 seconds
Magic Damage: 70/115/160/205/250 (+0.4 per ability power)
Active: Draws upon Syndras full cataclysmic power, harnessing all Dark Spheres to deal magic damage to her target per sphere. Unleashed Power will use the three spheres that orbit Syndra, ensuring a minimum damage.
All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.
Cost: 100 mana
Cooldown: 100/90/80 seconds
Damage per Sphere: 90/135/180 (+0.15 per ability power)
Minimum Damage (3 spheres): 270/405/540 (+0.45 per ability power)
Damage with 7 spheres: 630/975/1260 (+1.05 per ability power)
Transcendent Bonus: Grants +75 Range to Unleashed Power at max rank.
|Syndra is vulnerable after she uses her Scatter the Weak. Try to play aggressive while it's down.|
|Avoid clumping against a Syndra as she carries a potential long range AOE stun.|
|Avoid fighting her when your health is low as she specializes in single target damage with her ultimate.|