The Gem Knight
General counter information:
Apply heal reductionBuild HPBuild TenacityHard CCKnock BackTry to kite and pokePlay aggressive early game
Counter Items & Summoner Spells:
|Health Points:||468 (+90 / per level)||Health Regen:||7.1|
|Mana Points:||255 (+56 / per level)||Mana Regen:||30|
|Damage:||58 (+3.5 / per level)||Attack Speed:||0.625 (+2.02 / per level)|
|Attack Range:||125||Movement Speed:||315|
|Armor:||16.5 (+3.2 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||1350||Riot Points (RP):||585|
Taric's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions.
Active: Taric channels earthen energy to heal his target ally. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective. His autoattacks on champions decrease this spells cooldown by 3 seconds each or by 1 second if hitting non-champions.
Cost: 80/95/110/125/140 mana
Cooldown: 20/19/18/17/16 seconds
Heal: 60/100/140/180/220 (+0.6 per ability power)
Self Heal: 84/140/196/252/308 (+0.84 per ability power)
Passive Aura: Taric hardens crystals around him, providing a permanent armor bonus to himself and nearby allies. Nearby allies gain bonus armor equal to 12% of Taric's Armor.
Aura Radius: 1000(Passive)
Active: Taric shatters the crystals surrounding him, dealing magic damage to nearby enemies and decreasing their armor for 4 seconds. His own passive armor bonus is not in effect during the cooldown.
Cooldown: 10 seconds
Bonus Armor(self): 10/15/20/25/30
Cost: 50 mana
Magic Damage: 80/125/170/215/260 (+0.6 per ability power)(20% of armor)
Armor Reduction: 10/15/20/25/30
Active: Taric emits a brilliant ball of prismatic light at a target enemy, dealing magic damage (lower damage the farther the target is), and stunning them.
Cost: 75 mana
Missile Speed: 1400
Cooldown: 14/13/12/11/10 seconds
Stun Duration: 1.2/1.3/1.4/1.5/1.6
Minimum Magic Damage: 40/70/100/130/160 (+0.4 per ability power)
Maximum Magic Damage: 80/140/200/260/320 (+0.8 per ability power)
Active: Taric slams the ground dealing magic damage to nearby enemies. For the next 10 seconds, Taric gains attack damage and ability power and receives an aura that grants nearby allied champions half the bonuses.
Cost: 100 mana
Cooldown: 60 seconds
Aura Radius: 1000
Magic Damage: 150/250/350 (+0.7 per ability power)
Magic Damage including Bonus: 171/285/399 (+0.7 per ability power)
Attack Damage and Ability Power Self Bonus: 30/50/70
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