The Swift Scout
General counter information:
Build TenacityDeny FarmHard CCKnock UpOutsustain Reveal Stealth
Counter Items & Summoner Spells:
|Health Points:||383 (+82 / per level)||Health Regen:||4.65|
|Mana Points:||200 (+40 / per level)||Mana Regen:||30|
|Damage:||44.5 (+3 / per level)||Attack Speed:||0.69 (+3.38 / per level)|
|Attack Range:||500||Movement Speed:||305|
|Armor:||14 (+3.75 / per level)||Magic Resistance:||30 (+0 / per level)|
|Influence Points (IP):||1350||Riot Points (RP):||585|
If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.
Active: Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.
Cooldown: 8 seconds
Magic Damage: (+0.8 per ability power)/80/125/170/215/260
Blind Duration: Seconds/1.5/1.75/2/2.25/2.5
Passive: Grants increased movement speed until struck by an enemy champion or turret. This bonus is restored 5 seconds after last being struck by an enemy champion or turret.(Active)
Cost: 40 Mana
Cooldown: 17 Seconds
Passive Movement Speed: %/10/14/18/22/26
Passive: Teemo deals extra magic damage with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.
Magic Damage on Hit: (+0.3 per ability power)/9/18/27/36/45
Magic Damage per Second: (+0.14 per ability power)/6/12/18/24/30
Total Magic Damage: (+0.7 per ability power)/33/66/99/132/165
Active: Teemo places a trap which stealths and arms after 1 second. The traps grant vision around a very small radius while armed. If an enemy steps on the trap, it will detonate, poisoning all nearby enemies. The poison slows enemies and deals damage to them every second. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.The traps last 10 minutes. Teemo will store one every several seconds, the charge time is affected by cooldown reduction, and Teemo can have a maximum of three traps stocked up. Each cast uses one trap.
Cooldown: 1 Second
Activation Radius: 120 (estimate)
Explosion Radius: 400 (estimate)
Sight Radius: 425 (estimate)
Magic Damage per Second: (+0.2 per ability power)/50/81.25/112.5
Total Magic Damage: 200/325/450(+0.8 per ability power)
Charge Receive Time: Seconds/35/31/27