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Trundle

The Cursed Troll

Fighter
Physical Damage
JunglerTop

General counter information:

Apply heal reductionBuild HPHard CCKnock BackTry to kite and poke

Counter Items & Summoner Spells:

Health Points: 455 (+96 / per level) Health Regen: 8
Mana Points: 206 (+45 / per level) Mana Regen: 30
Damage: 54.66 (+3 / per level) Attack Speed: 0.672 (+2.9 / per level)
Attack Range: 125 Movement Speed: 325
Armor: 19 (+2.7 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 4800 Riot Points (RP): 975

King's Tribute

Passive

Whenever an enemy unit near Trundle dies, he heals for 2 / 3 / 4 / 5 / 6% of their maximum health.

Range: 1000

Chomp

Q

Active: Trundle enhances his next basic attack, dealing physical damage equal to a base amount plus a percentage of his attack damage and slowing its target by 75% for 0.5 seconds.

This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.
Cooldown: 4
Cost: 30 mana
Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100% / 105% / 110% / 115% / 120% total AD)
Attack Damage Bonus: 20 / 25 / 30 / 35 / 40

Frozen Kingdom

W

Active: Trundle coats a target 1000-radius location with ice for 8 seconds, gaining bonus movement speed, attack speed, and increased healing and regeneration from all sources while he is on it.
Range: 900
Cooldown: 15
Cost: 60 mana
Bonus Movement Speed: 20 / 25 / 30 / 35 / 40%
Attack Speed: 20 / 35 / 50 / 65 / 80%
Healing and Regeneration Increase: 8 / 11 / 14 / 17 / 20%

Pillar of Ice

E

Active: Trundle creates an icy pillar at a target location for 6 seconds, creating impassable terrain and slowing all enemy units around the pillar. Enemies caught in the center of the eruption are briefly knocked back. [1]

The pillar blocks movement within 62.5 range, slows enemies within 187.5 range, and provides vision within 600 range.
Range: 1000
Cooldown: 23 / 20 / 17 / 14 / 11
Cost: 60 mana
Slow: 25 / 30 / 35 / 40 / 45%

Subjugate

R

Active: Trundle drains a percentage of an enemy champion's health as magic damage and 40% of their armor and magic resist, half immediately and half over 4 seconds. The armor and magic resist bonus/reduction lasts for 4 after it has been fully applied.
Range: 700
Cooldown: 80 / 70 / 60
Cost: 75 mana
Magic Damage / Health Drained: 20 / 24 / 28% (+ 2% per 100 AP) of target's maximum health


Counter Tips

Try your best move him out of his Frozen domain during a fight, as it gives him a massive bonus to his movespeed, attackspeed, and healing.
Get away from Trundle's pillar immediately as it will continuously slow you as long as you stand near it.