The Arrow of Retribution
General counter information:
Build TenacityDeny FarmHard CCKnock BackTry to kite and pokePlay aggressive early game
Counter Items & Summoner Spells:
|Health Points:||400 (+82 / per level)||Health Regen:||4.5|
|Mana Points:||250 (+36 / per level)||Mana Regen:||30|
|Damage:||46 (+3 / per level)||Attack Speed:||0.658 (+2.65 / per level)|
|Attack Range:||575||Movement Speed:||310|
|Armor:||13.5 (+3.4 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||6300||Riot Points (RP):||975|
On champion kill or assist, Varus gains 40% attack speed for 6 seconds.On minion kill, Varus gains 20% attack speed for 3 seconds.
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.
Second Cast: Varus fires, dealing physical damage, reduced by 15% per enemy hit (minimum 33%).
Range: 850 - 1475
Projectile Speed: 1900
Cooldown: 16/14/12/10/8 seconds
Cost: 70/75/80/85/90 mana
Minimum Damage: 10/47/83/120/157 (+1.0 per attack damage)
Maximum Damage: 15/70/125/180/235 (+1.6 per attack damage)
Passive: Varus basic attacks deal bonus magic damage and apply Blight for 6 seconds (stacks 3 times).Varus other abilities detonate Blight, dealing magic damage equal to a percentage of the targets maximum health per stack. This damage is capped against monsters.
On-hit Damage: 10/14/18/22/26 (+0.25 per ability power)
Blight Damage per Stack: 2/2.75/3.5/4.25/5% (+0.01% per ability power)
Hail of ArrowsE
Active: Varus fires a hail of arrows that deals physical damage and desecrates the ground for 4 seconds.Desecrated Ground reduces healing effects by 50% and slows enemy movement speed.
Cost: 80 mana
Cooldown: 18/16/14/12/10 seconds
Physical Damage: 65/100/135/170/205 (+0.6 per bonus attack damage)
Slow Percentage: 25/30/35/40/45 %
Chain of CorruptionR
Active: Varus flings out a tendril of corruption that deals magic damage and immobilizes the first enemy champion hit for 2 seconds.The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range.
Cost: 120 mana
Projectile Speed: 2000
Cooldown: 120/105/90 seconds
Magic Damage: 150/250/350 (+1.0 per ability power)