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The Tiny Master of Evil

Magical Damage

General counter information:

Build TenacityDeny FarmDodge AbilitiesHard CCOutsustain Try to kite and pokePlay aggressive early game

Counter Items & Summoner Spells:

Health Points: 355 (+82 / per level) Health Regen: 4.5
Mana Points: 250 (+55 / per level) Mana Regen: 30
Damage: 48.3 (+2.625 / per level) Attack Speed: 0.625 (+2.24 / per level)
Attack Range: 525 Movement Speed: 315
Armor: 12.25 (+3.75 / per level) Magic Resistance: 30 (+0 / per level)
Influence Points (IP): 1350 Riot Points (RP): 585



Veigar's mana regeneration is increased by 1% for each 1% of mana he's missing.

Baleful Strike


Passive: Veigar gains bonus ability power for each champion kill from any damage source.
Active: Unleashes dark energy at target enemy, dealing magic damage. If this ability deals a killing blow, Veigar gains 1 ability power, 2 if he kills an enemy champion, or large minion or monster.
Range: 650

Ability Power Gain per Champion Kill: 1/2/3/4/5
Cost: 60/65/70/75/80 mana
Cooldown: 8/7/6/5/4 seconds
Magic Damage: 80/125/170/215/260 (+0.6 per ability power)

Dark Matter


Active: Veigar calls a great mass of dark matter to fall from the sky to the target area, which lands after a 1.2 second delay, dealing magic damage. This ability also provides vision through fog of war or brushes before it lands.
Cooldown: 10 seconds
Range: 900
Radius: 225 (estimate)

Cost: 70/80/90/100/110 mana
Magic Damage: 120/170/220/270/320 (+1.0 per ability power)

Event Horizon


Active: Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a few seconds.
Range: 600
Radius: 425 (estimate)

Cost: 80/90/100/110/120 mana
Cooldown: 20/19/18/17/16 seconds
Stun Duration: 1.5/1.75/2/2.25/2.5 seconds

Primordial Burst


Active: Blasts an enemy champion, dealing heavy magic damage plus 80% of the targets ability power.
Range: 650

Cost: 125/175/225 mana
Cooldown: 130/110/90 seconds
Magic Damage: 250/375/500 (+1.2 per ability power)

Counter Tips

Try to avoid Dark Matter as it deals massive damage when it lands.
Veigar's stun field will only stun targets around the edge. So you can either stay inside the ring, or Flash out of it.
Veigar's ultimate deals more damage the more AP you have - so it's good to pick AD champions against a Veigar.