the Piltover Enforcer
General counter information:
Build HPDeny FarmDodge AbilitiesHard CCKnock BackOutsustain Play safe early gameTry to Counter JungleTry to kite and poke
Counter Items & Summoner Spells:
|Health Points:||(+ / per level)||Health Regen:|
|Damage:||(+ / per level)||Attack Speed:||(+ / per level)|
|Attack Range:||Movement Speed:|
|Armor:||(+ / per level)||Magic Resistance:||(+ / per level)|
|Influence Points (IP):||Riot Points (RP):|
When Vi's activated abilities damage an enemy, she gains a shield equal to 10% of her maximum health for 5 seconds. Blast shield has a 18 / 13 / 8 second cooldown.
First cast: Slows your movement speed by 15% while increasing damage and dash range over 1.5 seconds.
Second cast: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters. If interrupted, vault breaker will go onto a 3 second cooldown, and refund 50% of it's mana cost.
Minimum Physical Damage: 50 / 80 / 110 / 140 / 170 (+70% bonus AD)
Maximum Physical Damage: 100 / 160 / 220 / 280 / 340 (+140% bonus AD)
Range: 50 - 600
Cooldown: 19 / 16 / 13 / 10 / 7
Cost: 50 / 60 / 70 / 80 / 90 mana
Passive: Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces its armor by 20% and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.
Bonus Physical Damage: 4 / 5.5 / 7 / 8.5 / 10% of target's max health (+1% per 25 bonus AD)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50%
Causes Vi's next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold up to 2 charges at once.
Total Physical Damage: 5 / 20 / 35 / 50 / 65 (+115% AD) (+70% AP)
Charge Reload Time: 14 / 12.5 / 11 / 9.5 / 8 seconds
Cost: 60 mana + 1 charge
Assault and batteryR
Vi targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing physical damage and applying Denting Blows.
While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.
Physical Damage: 200 / 350 / 500 (+135% bonus AD)
Physical Damage to Secondary Targets: 150 / 262.5 / 375 (+101% bonus AD)
Cooldown: 130 / 105 / 80
Cost: 100 / 125 / 150 Mana
|Vi's Vault Break can be interrupted while charging, so try to save a disable (silence/snare/stun/knock-up/displacement) for it.|
|Try not to duel against a Vi for an extended amount of time, because her Denting blows will grant her additional attack speed and shred your armor.|
|Vi can't be CC'd while casting her ultimate. Save your disables until after she lands.|
Vi is weak against
Vi is strong against
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