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The Machine Herald

Magical Damage

General counter information:

Build TenacityHard CCDodge AbilitiesDeny FarmPlay aggressive early gameTry to kite and poke

Counter Items & Summoner Spells:

Health Points: 385 (+78 / per level) Health Regen: 6.75
Mana Points: 240 (+50 / per level) Mana Regen: 30
Damage: 49 (+3 / per level) Attack Speed: 0.625 (+2.11 / per level)
Attack Range: 525 Movement Speed: 310
Armor: 12 (+4 / per level) Magic Resistance: 30 (+0 / per level)
Influence Points (IP): 6300 Riot Points (RP): 975

Evolving Technology


Viktor starts with an item that takes up one of his item slots, the Hex Core, that provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1000 gold, and cannot be sold back to the store.
Hex Core: Grants Viktor 3 ability power per level

Power Transfer


Active: Viktor sends a device at an enemy unit to blast them for magic damage, which then returns to him granting a shield for up to 3 seconds with an amount equal to 40% of the damage dealt before reduction.
Range: 600
Missile Speed: 2000
(Passive) Augment: Power: Power Transfer increases Viktors movement speed by 30% for 3 seconds. The item now grants him +3 ability power per level, +220 health and +6 health regeneration per 5 seconds.

Cost: 45/50/55/60/65 mana
Cooldown: 9/8/7/6/5 seconds
Magic Damage: 80/125/170/215/260 (+0.65 per ability power)
Shield: 32/50/68/86/104 (+0.26 per ability power)

Gravity Field


Active: Viktor conjures a gravitational imprisonment device in an area near him, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.
Cost: 65 mana
Range: 625 (812.5 if upgraded)
Activation Time: 0.25 seconds
(Passive) Augment: Gravity: Gravity Field has an additional 30% cast range. The item now grants him +3 ability power per level, +200 mana, +10% cooldown reduction and +5 mana regeneration per 5 seconds.

Cooldown: 17/16/15/14/13 seconds
Slow: 28/32/36/40/44 %

Death Ray


Active: Viktor uses his robotic arm to fire a chaos beam that sweeps across the field in a chosen path, dealing magic damage to every enemy it hits.
Range: 700
(Passive) Augment: Gravity: Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds. The item now grants him +3 ability power per level and +45 ability power.

Cost: 70/80/90/100/110 mana
Cooldown: 13/12/11/10/9 seconds
Magic Damage: 70/115/160/205/250 (+0.7 per ability power)
Total Additional Magic Damage: 21/34.5/48/61.5/75 (+0.21 per ability power)
Total Damage With Augment: 91/150/208/267/325 (+0.91 per ability power)

Chaos Storm


Active: Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for 0.5 seconds. As it churns, the storm deals magic damage every second to nearby enemies for 7 seconds. Activating this ability again while the singularity is active will redirect it. The storm moves faster the closer it is to Viktor.
Cooldown: 120 seconds
Range: 700

Cost: 100 mana
Initial Magic Damage: 150/250/350 (+0.55 per ability power)
Magic Damage Per Second: 40/60/80 (+0.25 per ability power)
Total Magic Damage: (+2.3 per ability power)/430/670/910

Counter Tips

Be careful about chasing a Viktor, because his Gravity field makes it difficult to chase him.
Pay attention to which augment he chooses to go with, to know which ability he is prioritizing.