The Blood Hunter
General counter information:
Apply heal reductionHard CCDeny Blue BuffBuild TenacityTry to kite and pokeTry to Counter JungleKnock Back
Counter Items & Summoner Spells:
|Health Points:||428 (+98 / per level)||Health Regen:||7.05|
|Mana Points:||190 (+30 / per level)||Mana Regen:||30|
|Damage:||56.76 (+3.375 / per level)||Attack Speed:||0.679 (+2.88 / per level)|
|Attack Range:||125||Movement Speed:||320|
|Armor:||16 (+3.5 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||1350||Riot Points (RP):||585|
Each of Warwick's autoattacks deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
Active: Strikes an enemy for the higher value between the flat magic damage or a percentage of the targets maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters can only be dealt the flat magic damage.
Cost: 70/80/90/100/110 mana
Cooldown: 10/9/8/7/6 seconds
Flat Magic Damage: 75/125/175/225/275 (+1.0 per ability power)
Maximum Health Percentage: 8/10/12/14/16 % (+1.0 per ability power)
Active: Warwick lets out a howl that inspires all nearby allied champions, increasing Warwicks attack speed and all affected friendly champions attack speed by half of the amount for 10 seconds.
Cost: 35 mana
Cooldown: 24/22/20/18/16 seconds
Self Attack Speed Bonus: 40/50/60/70/80 %
Toggle: Warwick senses enemy champions under 50% life within a certain distance of him, revealing them until they heal, leave the area or Blood Scent is deactivated. While sensing an enemy, he gains extra movement speed.
Cooldown: 4 seconds
Movement Speed Bonus: 20/25/30/35/40 %
Active: Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for magic damage five times in 0.334-second intervals. Warwick gains 30% life steal for the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.
Cost: 100/125/150 mana
Cooldown: 90/80/70 seconds
Magic Damage Per Strike: 50/67/84 (+0.4 per bonus attack damage)
Total Magic Damage: 250/335/420 (+2.0 per bonus attack damage)