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The Blood Hunter

Physical DamageMagical Damage

General counter information:

Apply heal reductionHard CCDeny Blue BuffBuild TenacityTry to kite and pokeTry to Counter JungleKnock Back

Counter Items & Summoner Spells:

Health Points: 428 (+98 / per level) Health Regen: 7.05
Mana Points: 190 (+30 / per level) Mana Regen: 30
Damage: 56.76 (+3.375 / per level) Attack Speed: 0.679 (+2.88 / per level)
Attack Range: 125 Movement Speed: 320
Armor: 16 (+3.5 / per level) Magic Resistance: 30 (+1.25 / per level)
Influence Points (IP): 1350 Riot Points (RP): 585

Eternal Thirst


Each of Warwick's autoattacks deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.

Hungering Strike


Active: Strikes an enemy for the higher value between the flat magic damage or a percentage of the targets maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters can only be dealt the flat magic damage.
Range: 400

Cost: 70/80/90/100/110 mana
Cooldown: 10/9/8/7/6 seconds
Flat Magic Damage: 75/125/175/225/275 (+1.0 per ability power)
Maximum Health Percentage: 8/10/12/14/16 % (+1.0 per ability power)

Hunters Call


Active: Warwick lets out a howl that inspires all nearby allied champions, increasing Warwicks attack speed and all affected friendly champions attack speed by half of the amount for 10 seconds.
Cost: 35 mana
Radius: 1200

Cooldown: 24/22/20/18/16 seconds
Self Attack Speed Bonus: 40/50/60/70/80 %

Blood Scent


Toggle: Warwick senses enemy champions under 50% life within a certain distance of him, revealing them until they heal, leave the area or Blood Scent is deactivated. While sensing an enemy, he gains extra movement speed.
Cooldown: 4 seconds

Distance: 1,500/2,300/3,100/3,900/4,700
Movement Speed Bonus: 20/25/30/35/40 %

Infinite Duress


Active: Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for magic damage five times in 0.334-second intervals. Warwick gains 30% life steal for the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.
Range: 700

Cost: 100/125/150 mana
Cooldown: 90/80/70 seconds
Magic Damage Per Strike: 50/67/84 (+0.4 per bonus attack damage)
Total Magic Damage: 250/335/420 (+2.0 per bonus attack damage)

Counter Tips

Try to save a disable (silence/stun/knock-up/displacement) for when he uses his ultimate.
A Quicksilver Sash and will stop Warwick's ultimate immediately.
Warwick heals a lot of health from his Hungering Strike - using an Ignite on him will make him heal for a lot less.