The Magus Ascendant
General counter information:
Deny FarmDodge AbilitiesOutsustain Deny Blue BuffHard CC
Counter Items & Summoner Spells:
|Health Points:||380 (+80 / per level)||Health Regen:||5|
|Mana Points:||250 (+45 / per level)||Mana Regen:||30|
|Damage:||52 (+3 / per level)||Attack Speed:||0.625 (+1.36 / per level)|
|Attack Range:||550||Movement Speed:||315|
|Armor:||12.6 (+3.4 / per level)||Magic Resistance:||30 (+0 / per level)|
|Influence Points (IP):||6300||Riot Points (RP):||975|
Xerath receives 15% of his ability power as bonus armor.
Active: Fires a long-range beam of energy in a line after a short delay, dealing magic damage to all targets hit.
Cost: 65/70/75/80/85 mana
Damage: 75/115/155/195/235 (+0.6 per ability power)
Cooldown: 7/6.5/6/5.5/5 seconds
Locus of PowerW
Active: Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.
Cooldown: 20/16/12/8/4 seconds
Bonus Magic Penetration: 16/22/28/34/40 %
Active: Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds.
Cost: 70/75/80/85/90 mana
Cooldown: 12/11/10/9/8 seconds
Magic Damage: 70/120/170/220/270 (+0.8 per ability power)
Active: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown.
Effect radius: 200
Sight radius: 300
Cost: 150/180/210 mana
Cooldown: 80/70/60 seconds
Magic Damage Per Cast: 125/200/275 (+0.6 per ability power)
Maximum Magic Damage: 375/600/825 (+1.8 per ability power)