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Zac

the Secret Weapon

FighterTank
JunglerTop

General counter information:

Apply heal reductionDeny FarmHard CCPlay aggressive early game

Counter Items & Summoner Spells:

Health Points: (+ / per level) Health Regen:
Damage: (+ / per level) Attack Speed: (+ / per level)
Attack Range: Movement Speed:
Armor: (+ / per level) Magic Resistance: (+ / per level)
Influence Points (IP): Riot Points (RP):

Cell Division

Passive

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4% of his maximum health.

Upon taking fatal damage, Zac splits into 4 chunks that attempt to recombine. If any of these chunks remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving chunks. Each chunk has 12% of Zac's maximum health, and 50% of his armor and magic resistance. This effect cannot happen again for 300 seconds.

Stretching Strike

Q

Active: Zac lashes out with an elastic punch, dealing magic damage to all enemies hit and slowing them for 2 seconds.

Range: 550
Cost: 4% of current health
Cooldown: 9 / 8.5 / 8 / 7.5 / 7
Magic damage: 70 / 110 / 150 / 190 / 230 (+ 50% AP)
Slow: 20% / 25% / 30% / 35% / 40%

Unstable Matter

W

Active: Zac's body erupts, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max 200 damage against minions and monsters).

cost: 4% of current health
Cooldown: 4seconds
Magic Damage: 40 / 55 / 70 / 85 / 100
Max Health to Damage Ratio: 4% / 5% / 6% / 7% / 8% (+ 2% per 100 AP)

Elastic Slingshot

E

Active: Zac faces the cursor and begins channeling. After channeling or after reactivating the ability he launches himself towards the target location, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds. The maximum range of Elastic Slingshot increases based on how long Zac channels.
Can be cancelled by moving; refunding 50% of the health cost.

Range: 900 / 950 / 1000 / 1050 / 1100
Cost: 4% of current health
Cooldown: 24 / 21 / 18 / 15 / 12
Channel Time: 0.9 / 1.0 / 1.1 / 1.2 / 1.3
Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)

Let's Bounce!

R

Active: Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals magic damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up.

Zac gains an accelerating movement speed buff (20-50%). Zac can right-click to move while in the air. While active, Zac is unable to activate Stretching Strike or Elastic Slingshot.

Cost: No Cost
Cooldown: 130 / 115 / 100
Magic Damage: 140 / 210 / 280 (+ 25% AP)


Counter Tips

Zac's goos can be crushed by stepping on them, denying him health regeneration.
Zac's passive blobs can be smited. Kill them fast so that he won't be able to revive.
Zac can be interrupted while casting his Elastic Slingshot.