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Ziggs

The Hexplosives Expert

Mage
Magical Damage
Mid

General counter information:

Deny FarmOutsustain Play aggressive early gameHard CCDodge Abilities

Counter Items & Summoner Spells:

Health Points: 390 (+80 / per level) Health Regen: 5.25
Mana Points: 250 (+50 / per level) Mana Regen: 30
Damage: 54 (+3.1 / per level) Attack Speed: 0.656 (+1.7 / per level)
Attack Range: 575 Movement Speed: 305
Armor: 12 (+3.3 / per level) Magic Resistance: 30 (+0 / per level)
Influence Points (IP): 6300 Riot Points (RP): 975

Short Fuse

Passive

Every 12 seconds, Ziggs' next basic attack deals 20/24/28/32/36/40/48/56/64/72/80/88/100/112/124/136/148/160 (20 +4 at levels 1-6 / +8 at levels 7-12 / +12 at levels 13-18) (0.25 ability power at levels 1-6, 0.3 at levels 7-12 and 0.35 at levels 13-18) bonus magic damage. This cooldown is reduced by 4 seconds whenever Ziggs uses an ability. Short Fuse deals 50% bonus damage to enemy structures.

Bouncing Bomb

Q

Active: Ziggs throws a bomb to a target area. If the bomb doesnt hit any enemy in the area, it will bounce up to three times, or until it hits an enemy. The bomb will explode and deal magic damage in an area upon hitting an enemy or after bouncing three times. Each bounce will be shorter than the last, and the bomb will bounce further depending on how far it was originally thrown. The bomb will only explode when it hits the ground.
Range to First Bounce: 850
Maximum Range: 1400 (estimate)
Explosion radius: 150 (estimate)
Initial Throw Speed 1700:

Cost: 50/60/70/80/90 mana
Cooldown: 6/5.5/5/4.5/4 seconds
Magic Damage: 75/120/165/210/255 (+0.65 per ability power)

Satchel Charge

W

Active: Ziggs flings an explosive charge to a nearby target area that will detonate after 4 seconds or when the ability is activated again. The explosion will deal magic damage to enemies knocking them away slightly. Additionally, if Ziggs is caught in the explosion, he will be knocked away a greater distance, without taking any damage.

Cost: 65 mana
Range: 1000
Knockback distance: 400

Cooldown: 26/24/22/20/18 seconds
Magic Damage: 70/105/140/175/210 (+0.35 per ability power)

Hexplosive Minefield

E

Active: Ziggs scatters 11 proximity mines in a circular area nearby, each will detonate on enemy contact, dealing magic damage and slowing them for 1.5 seconds. Enemies who have already hit a mine will take 40% damage from additional mines. The mines are visible to all players and last for 10 seconds.
Cooldown: 16 seconds
Range: 900
Minefield radius: 250 (estimate)
Activation radius: 75 (estimate)

Cost: 70/80/90/100/110 mana
Magic Damage from First Mine: 40/65/90/115/140 (+0.3 per ability power)
Magic Damage from Additional Mines: 16/ 26/36/46/56 (+0.12 per ability power)
Total Possible Single Target Magic Damage: 200/325/450/575/700 (+1.5 per ability power)
Slow: 20/25/30/35/40 %

Mega Inferno Bomb

R

Active: Ziggs deploys the Mega Inferno Bomb, hurling it an enormous distance to a target area. Enemies in the center of the explosion area will take a great amount of magic damage, while enemies away from the primary blast zone will take 75% of that damage.
Cost: 100 mana
Range: 5300
Primary explosion radius: 275 (estimate)
Secondary explosion radius: 550 (estimate)
Sight Radius: 700 (estimate)

Cooldown: 120/105/90 seconds
Primary Magic Damage: 250/375/500 (+0.9 per ability power)
Secondary Area Magic Damage: 187.5/281.25/375 (+0.675 per ability power)


Counter Tips

Avoid stepping on Ziggs' mines! They will deal damage as well as slow you, making it easier for him to land more skills.
Try to avoid being in the center of Ziggs' ultimate, as it deals more damage in the center.