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Zilean

The Chronokeeper

Support
Magical Damage
MidBottom

General counter information:

Hard CCOutsustain Try to kite and pokeBuild TenacityDeny Farm

Counter Items & Summoner Spells:

Health Points: 380 (+71 / per level) Health Regen: 4.6
Mana Points: 260 (+60 / per level) Mana Regen: 30
Damage: 48.6 (+3 / per level) Attack Speed: 0.625 (+2 / per level)
Attack Range: 600 Movement Speed: 310
Armor: 6.75 (+3.8 / per level) Magic Resistance: 30 (+0 / per level)
Influence Points (IP): 1350 Riot Points (RP): 585

Heightened Learning

Passive

Increases the experience he and all allied champions gain by 8%. This is not in effect while Zilean is dead.

Time Bomb

Q

Active: Zilean places a time-delayed bomb on a target, whether ally or enemy. The bomb will detonate after 4 seconds, dealing magic damage to all surrounding enemies. The bomb will detonate immediately if the holder dies or if another bomb is placed on them.
Cooldown: 10 seconds
Range: 700
Explosion radius: 330 (estimated)

Cost: 70/85/100/115/130 mana
Magic Damage: 90/145/200/260/320 (+0.9 per ability power)

Rewind

W

Active: Upon activation, all of Zileans other abilities cooldowns are reduced by 10 seconds. Rewind does not affect itself or summoner spells.
Cost: 50 mana

Cooldown: 18/15/12/9/6 seconds

Time Warp

E

Active: Zilean slows an enemy champions movement speed or increases an allied champions movement speed by 55% for a few seconds.
Cost: 80 mana
Cooldown: 20 seconds
Range: 700

Duration: 2.5/3.25/4/4.75/5.5 seconds

Chrono Shift

R

Active: Marks a target ally champion or himself with a protective time rune for 7 seconds. If the target takes lethal damage during this time, instead of dying, they will be untargettable and remain in stasis for 2 seconds, then return to life, regaining health.
Cooldown: 180 seconds
Range: 780 (estimated)

Cost: 125/150/175 mana
Health Gained: 600/850/1100 (+2.0 per ability power)


Counter Tips

Be careful of his level 2 all-ins, as he has one of the strongest level 2 bursts in the game.
You and your allies should decide if they should let a target hit by Zilean's ultimate live until the duration is over, or just kill and let the target revive quickly.
It's often a good idea to surprise a Zilean with disables and kill him before he can cast his ultimate.