The Void Walker
General counter information:
Build TenacityDeny FarmDodge AbilitiesHard CCOutsustain Play aggressive early game
Counter Items & Summoner Spells:
|Health Points:||433 (+78 / per level)||Health Regen:||6.95|
|Mana Points:||230 (+45 / per level)||Mana Regen:||30|
|Damage:||52.3 (+3.9 / per level)||Attack Speed:||0.638 (+3.7 / per level)|
|Attack Range:||125||Movement Speed:||315|
|Armor:||14 (+3.2 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||3150||Riot Points (RP):||975|
Kassadin takes 15% reduced magic damage after magic resistance reductions have been applied. Kassadin ignore's unit collision.
Active: Kassadin fires an ethereal bolt of void energy to a single target, dealing magic damage and Granting Kassadin a shield for 1.5 seconds.
Cooldown: 9 seconds
Projectile Speed: 1400
Cost: 70/75/80/85/90 mana
Magic Damage: 80/105/130/155/180 (+0.7 per ability power)
Shield: 40/70/100/130/160 (+0.3 Ability Power)
Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+0.1 ability power) bonus magic damage.
Active: Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage and restore a percentage of his missing mana.
Cost: no cost
Cooldown: 6 seconds
Mana Restored: 4/5/6/7/8% (20/25/30/35/40% against champions).
Magic Damage: 40/65/90/115/140 (+0.6 ability power)
Active: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him, including his own spells. Upon reaching 6 charges, Kassadin can use Force Pulse to deal magic damage and slow enemies in a cone in front of him for 3 seconds.
Cost: 80 mana
Cooldown: 6 seconds
Cone Width: 80 degrees
Magic Damage: 80/105/130/155/180 (+0.7 ability power)
Slow: 30/35/40/45/50 %
Active: Kassadin blinks to a nearby location, dealing magic damage to enemy units surrounding the destination area. Each subsequent Riftwalk in the next 12 seconds will cost double it's cost mana per stack and will deal additional damage. The cost and damage increase can stack up to 4 times.
Base Cost: 75 mana
Radius of Damage AoE: 150
Cooldown seconds: 7/5/3
Base Magic Damage: 80/100/120 (+2% of maximum mana)
Additional Damage Per Stack: 40/50/60(+1% of maximum mana)
|Try to disable (stun/snare/knock-up) him if he uses his Riftwalk aggressively.|
|Buying a Banshee's Veil will significantly lower the damage you take from his skill combos.|
|Kassadin gets completely countered by AD damage early game due to him being melee and having a passive only strong against AP.|
Kassadin is weak against
Kassadin is strong against
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