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The Master Tactician

Magical Damage

General counter information:

Build TenacityBuild HPHard CCDeny FarmTry to kite and poke

Counter Items & Summoner Spells:

Health Points: 385 (+78 / per level) Health Regen: 6.75
Mana Points: 240 (+50 / per level) Mana Regen: 30
Damage: 49 (+3 / per level) Attack Speed: 0.625 (+2.11 / per level)
Attack Range: 480 Movement Speed: 310
Armor: 12 (+4 / per level) Magic Resistance: 30 (+0 / per level)
Influence Points (IP): 4800 Riot Points (RP): 975

Carrion Renewal


Whenever Swain kills an enemy unit, he restores 9+(1*level) mana. An additional 9% is restored on champion kills and assists.



Active: Swain sends his raven to cripple an enemy, creating a tether between the enemy and the raven, which stays in the position Swain was upon cast. Over the next 3 seconds, the target takes damage each second and is slowed. If enemies walk out of the tether, the effect ends immediately.
Cooldown: 8 seconds
Range: 625
Leash range: 900 (estimate)

Cost: 60/70/80/90/100 mana
Magic Damage Per Second: 25/40/55/70/85 (+0.3 per ability power)
Maximum Magic Damage: 75/120/165/210/255 (+0.9 per ability power)
Slow: 20/25/30/35/40 %
Maximum Magic Damage Against Rank 5 Torment Debuffed Target: (+1.08 per ability power)/90/144/198/252/306



Active: Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them for 2 seconds.
Range: 900
Radius: 250 - 275 (estimate)

Cost: 80/90/100/110/120 mana
Cooldown: 18/16/14/12/10 seconds
Magic Damage: 80/120/160/200/240 (+0.7 per ability power)
Magic Damage Against Rank 5 Torment Debuffed Target: 96/144/192/240/288 (+0.84 per ability power)



Active: Swain afflicts his target with debilitating pain dealing damage to them over 4 seconds, and causing any further damage dealt by Swain during this period to be increased by a percentage. This includes summoner spells and items used by Swain.
Cooldown: 10 seconds
Range: 625

Cost: 65/70/75/80/85 mana
Total Magic Damage: 75/115/155/195/235 (+0.8 per ability power)
Extra Damage Taken: 8/11/14/17/20 %
Total Magic Damage including Extra Damage: 81/128/177/228/282 (+0.864 / +0.888 / +0.912 / +0.936 / +0.96 per ability power)

Ravenous Flock


Toggle: Swain transforms into the form of a raven, during this time up to 3 lesser ravens strike out at nearby enemies each second, one raven per enemy and prioritizing champions. Swain is healed for 75% the damage dealt to champions and by 25% of the damage dealt to minions and monsters. The cost to sustain Ravenous Flock increases every second.
Initial cost: 25 mana
Cooldown: 8 seconds
Range: 700 (estimate)

Upkeep Cost: 5/6/7 additional mana each second
Cumulative 5(10) Second Cost: 175(475)/195(565)/215(655) mana
Magic Damage per Target: 50/70/90 (+0.2 per ability power)
Magic Damage Against Rank 5 Torment Debuffed Target: 60/85/108 (+0.24 per ability power)

Counter Tips

Swain excels in teamfights and skirmishes that last for an extended period of time. Avoid this!
Try picking mobile champions who are able to deal with his abilities.
Make sure Swain is ignited or has some form of healing debuff on him when fighting him. This will let him heal significantly less from his ultimate.