The Master of Shadows
General counter information:
Hard CCTry to kite and pokeDeny FarmBuild HPKnock Back
Counter Items & Summoner Spells:
|Health Points:||445 (+85 / per level)||Health Regen:||6|
|Damage:||48.3 (+3.4 / per level)||Attack Speed:||0.687 (+3.1 / per level)|
|Attack Range:||125||Movement Speed:||320|
|Armor:||17.5 (+3.5 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||6300||Riot Points (RP):||975|
Contempt for the WeakPassive
Whenever Zed autoattacks an enemy below 50% health, he deals an additional 6 / 8 / 10% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.
Active: Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and a lesser amount to enemies thereafter.
Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy.
Cost: 75 / 70 / 65 / 60 / 55 Energy
Damage To First Target: 75/115/155/195/235 (100% bonus AD)
Damage to Secondary Targets: 45 / 69 / 93 / 117 / 141 (+0.6 bonus Attack Damage)
Shadow Shurikens: 37.5 / 57.5 / 77.5 / 97.5 / 117.5 (+50% bonus AD)
Passive: Zed's bonus attack damage is increased by a percentage.
Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.
Cooldown: 18 /17 / 16 / 15 / 14
Cost: 40 / 35 / 30 / 25 / 20 Energy
Additional Bonus AD:] 5 / 10 / 15 / 20 / 25%
Energy Restored: 20 / 25 / 30 / 35 / 40
Active: Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies.
Whenever shadow slash hits and enemy champion, it reduces the cooldown of Living Shadow by 2 seconds for each enemy struck. His shadows' slashes slow enemies for 1.5 seconds.
Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow and restore energy.
Cost: 50 Energy
Physical Damage: 60 / 90 / 120 / 150 / 180 (+90% bonus AD)
Slow: 20 / 25 / 30 / 35 / 40%
Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60%
Active: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed&amp;amp;amp;#39;s abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed&amp;amp;amp;#39;s attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Cooldown: 120 / 100 / 80
Cost: No cost
Bonus Physical Damage: 20 / 35 / 50% of damage dealt
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